Homebrew Dhampir Species Details
Physical Description:
Tall and slender and with well-defined musculature, dhampirs look like statuesque humans of unearthly beauty. Their hair, eye, and skin colors resemble unnerving versions of their mothers’; many possess a ghastly pallor, particularly in the sunlight, while those with dark complexions often possess skin the color of a bruise.
While many dhampirs can pass as humans in ideal conditions, their features are inevitably more pronounced and they move with an unnaturally fluid grace. All dhampirs have elongated incisors.
Society:
Dhampirs have no culture of their own, nor do they have any known lands or even communities. Often born in secret and abandoned at orphanages or left to die on the outskirts of town, they tend to live solitary lives as exiles and outcasts. Individuals acquire the cultural beliefs and teachings of the regions in which they grew up, and adopt additional philosophies over the course of their complex lives. This ability to adapt to a verity of circumstances provides dhampirs with a social camouflage that hides them from both predators and prey. In rare instances, dhampirs might gather to form small groups or cabals dedicated to resolving their joint issues. Even so, the philosophies of such groups reflect the interests of the individuals involved, not any common dhampir culture.
Relations:
As dhampirs are scions of evil, few races view them favorably. They share an affinity for those half-breeds whose sinister ancestry also sets them apart from human society, particularly tieflings and half-orcs. Humans view them with a combination of fear and pity, though such feelings often devolve into hatred and violence. Other humanoid races, such as dwarves, elves, and halflings, simply shun them. Similarly, dhampirs bear a deep-seeded loathing for living creatures, their hatred planted by jealousy and fed by frustration.
Alignment and Religion:
Most dhampirs succumb to the evil within their blood. They are unnatural creatures, and the foul influence of their undead heritage makes an evil outlook difficult to overcome. Those who struggle against their wicked natures rarely progress beyond a neutral outlook.
Adventurers:
The life of an adventurer comes naturally to most dhampirs, since constant persecution condemns many to spend their days wandering. Evil dhampirs keep moving to maintain their secrecy and evade lynch mobs, while those who follow the path of vengeance venture forth in search of their despised fathers. Regardless of their reasons, most dhampirs simply feel more at home on the road than in a settlement. Having little formal training, a great many of these journeyers become fighters and rogues.
Almost universally, those inclined toward magic pursue the field of necromancy, though dhampir alchemists have been known to obsess over transforming their own bodies. Those who feel the call of the hunt often become Paladins.
Names:
Lacking a culture and unified traditions, dhampirs share humans’ predilection for a diversity of names, and most keep their human birth names. Many dhampirs take their mother’s surname, while others take the surname of the towns or regions in which they were born, or use a surname derived from a significant event.
Dhampir Traits
Dhampirs share certain abilities with Vampires thanks to the curse they share.Ability Score Increase
Your Dexterity increases by 2 and Charisma by 1.
Age
Dhampirs are long lived thanks to their vampire heritage. They reach adulthood at the same rate as a human, but can live for several hundred years.
Size
Dhampir have the same range of height and weight as humans.
Speed
Your base walking speed is 30 feet.
Darkvision
Cursed by your vampire heritage, you can easily see through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Vampiric Resistance
You have resistance to Necrotic damage.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Vampiric Magic
You know the minor illusion cantrip. When you reach 3rd level, you can cast the charm person spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the misty step spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Bite
Your fangs are natural weapons, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike
Blood Thirst
In the heat of battle, you can throw yourself into a bloodlust. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.
Languages
You can speak, read, and write Common.
Comments
-
View User Profile
-
Send Message
Posted Oct 9, 2018I am so going to a character out of this.
I wonder why it wasn't amongst the other races?
-
View User Profile
-
Send Message
Posted Oct 24, 2018I really like the race as a whole and it could be very interesting for the story. Its fairly balanced and later on the PC with this race could get something like magic sunglasses
My only suggestion would be to change the appearance. Currently they look like some sort of goth person and not the descendant of some ancient vampire. Maybe have them have some slight characteristics of Nosferatu. Not enough to make them look ugly, but some things like slightly pointed ears (different structure to an elves) or something. When you look at a half elf you notice that they pointed ears and elven beauty, when you look at a tiefling you notice the horns and the red skin, and when you look at a half orc you notice the large stature and small tusks. Why not have have something similar? Sorry if it seems like I'm ranting but I hope you take my suggestion into consideration.
-
View User Profile
-
Send Message
Posted Nov 29, 2018It's a little strong in my opinion. I would recommend removing Vampiric Magic, and offering it as a feat.
-
View User Profile
-
Send Message
Posted Jan 29, 2019I actually have a race that I made with my friend that I believe is a bit more balanced
-
View User Profile
-
Send Message
Posted Mar 9, 2019Sunlight sensitivity seams like it would nerf this race to much. I think a sunlight "exhaustion" would be more fitting and make for better game play. By using a modified exhaustion chart based on exertion in direct sunlight. Basically they would have heat exhaustion and ultimately heat stroke before they passed out. So combat in the middle of the day happens if it's a quick skirmish then no problem, total half vamp badassery, but after 4 or 5 rounds... start rolling those saves! Or disengage!
-
View User Profile
-
Send Message
Posted Mar 9, 2019I always think of Vampire hunter D. Maybe they get mistaken for Drow when not in a brightly lit area, with a blueish (cold) tone to thier skin. Gotta have the pointy ears (not to long though) and dark colored hair with a shine.
-
View User Profile
-
Send Message
Posted Mar 28, 2019@Morphing_Dragon ...Cool bro.
-
View User Profile
-
Send Message
Posted Jun 12, 2019Does anyone know if I can purchase this race in the marketplace? We’re going to start a campaign soon and would all like to be working off DnDBeyond.
-
View User Profile
-
Send Message
Posted Jun 13, 2019so true Gangstalip
-
View User Profile
-
Send Message
Posted Feb 26, 2020I played this race last year for a completed play through of Curse of Strahd and it was wonderful! My DM and I made some ease of life tweaks, but Vampiric magic was soo much fun to play around with.
I unfortunately haven't used the bloodthirst feature yet, but I'm playing a bloodhunter soon so I hope to use it more as him. Wonderful work!
-
View User Profile
-
Send Message
Posted Nov 18, 2020Personally i think the bloodlust bite should heal for the damage it deals instead of temp hp equal to con mod it makes more sense that the vamp gains some hp back from draining a foe. and its not over powered since its a once per rest ability
-
View User Profile
-
Send Message
Posted Feb 8, 2024I was looking at a character that was built with this race and noticed that the Blood Thirst is listed as short or long rest, but on the character is only shows up as long rest.