Homebrew [HM] - Magog (Human) Species Details
The Magog are historically a nomadic race of humans who are generally short, dark-haired and bearded, and who wear simple fabrics and sheepskins. They travelled the grasslands, kept horses and goats, and lived in yurts. Two hundred years ago, the different tribes of Magog were united under a Great Khan who led them on a crusade to establish dominance over the Known Lands. Through their use of stirrups, horse archers, and hit-and-run tactics, the Magog were the most effective fighting force in the land.
As a result they conquered nearly all of the other peoples of the Known Lands, establishing client states and building a short-lived empire.
At the height of that empire, the Magog used their stolen loot and tribute to establish the City of Magog as their capital. Their empire was supposed to last a thousand years. What actually happened is that they descended into infighting and squabbling and lost their dominant position. The great buildings of the city were consumed by fire and flood, and the city is now a squalid slum.
The city is disorganised with different neighbourhoods ruled over by different tribes - Each tribe has its own Khan and there has not been a Great Khan for many years.
Society is focused on rivalry with other tribes, sportsmanship and ritual combat.
Wives are bought from other tribes by means of a dowry.
The Magog remain excellent horsemen (and horseback bowmen) and keep large herds of horses outside the city. (Horse theft is a capital crime.)
Some Magog want to rebuild their empire, but in-fighting prevents progress, while others believe that they should abandon the city and return to a nomadic life, but tradition and rivalry prevents this being taken seriously.
They have many superstitions about sickness and view it as a taint of evil spirits. Magog who fall seriously ill are driven from their homes into the wilderness to die (A small community of the surviving sick lives on an island not far from the city state).
The Magog have a fleet of small ships which trade, but are also known to engage in piracy and exploration.
[HM] - Magog (Human) Traits
The Magog are a pirate, historically nomadic human folk - known for their horse-riding mastery and piracy.Ability Score Increase
+1 Dexterity, and +1 to two other ability scores (max +2 to any one attribute), or a feat.
Skill Proficiencies
You gain proficiency in animal handling, survival, and 1 skill of choice.
Other Proficiency
Other Proficiency - one of the following: a culturally relevant artisan kit (smith, leather worker, weaver, carpenter, brewer, cooking), a language, a gaming set, water vehicles, or a musical instrument.
Cultural Expertise
Choose 1 expertise in 1 skill you are proficient with.