Homebrew Cephalopian Species Details
The Cephalopians are a race of octopus humanoid people. Their bottom half is a mass of tentacles they use to walk and also interact with objects, while from the waist up they have a mostly human features with some aquatic characteristics. For example, their skin may be blue or purple or any octopus color or pattern, their hair may be amorphous or gelatinous, they may have fins and/or gills anywhere. The pods on their tentacles allow them to grip with increased strength and climb on any surface, including vertical or upside down. They can also squeeze through spaces much smaller than their size.
The Cephalope people have a sprawling kingdom of underwater cave systems, and believe themselves to be descended from the sea goddess Avshal and made in her image. They worship her and live to serve her. *Maybe she's their queen, they're her court.
Cephalopian Traits
As a cephalopian, you have the following traitsAbility Score Increase
Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Creature Type
Humanoid
Size
Your size is Medium or Small. You choose the size when you select this species.
Speed
You have a walking speed of 30 feet, and you have a swimming speed equal to your walking speed.
Aquatic Ancestry
You can breathe air and water.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Extra Appendages
You have two or more secondary appendages, which may be arms, tentacles, cirri, or somewhere in between. They have a reach of 5 feet, and can lift a number of pounds equal to your Strength score. You can use them to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options. They can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.
Amorphous
You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You also have advantage on saving throws you make to escape a grapple, and creatures have disadvantage on saving throws to resist or escape your grapple.
Spider Climb
You have a climbing speed equal to your walking speed and you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
Languages
You can speak, read, and write Common and Aquan.
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