Homebrew Geckofolk Species Details

 

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.

Ability Score Increases

Geckofolk gain a plus 2 to dexterity due to running from predators or chasing down prey, along with a plus one to wisdom due to growing in a secluded part of the world surrounded by nature.

Languages

Geckofolk know two languages, common and draconic to be able to speak to their distant cousins.

Creature Type

Geckofolk are a monstrosity, being from a distant relation of lizard folk, people are very put off by their appearance. 

 

Life Span

Gecko folk mature very quickly. Reaching maturity within the first year and living to be around 50

Height and Weight

Gecko folk are either small or medium depending on what species of gecko you choose, ranging from two and a half feet to over six feet tall.

Toe Pads

Gecko folk are born with toe pads giving them the ability to climb most surfaces that aren't magically created. They have advantage when dealing with difficult terrain so long as its not ice.

Bite Attack

Gecko folk mouths are lined with tiny razor-sharp teeth used for crushing insects and the hard cases of fruits. This bite attack does 1d6 plus strength modifier of piercing damage so long as the target isn't wearing any metal armor. 

Prehensile Tail

You are born with a prehensile tail that you use to help anchor yourself. This tail gives them advantage on grapples as well as athletics checks and acrobatics checks. Also this tail can be dropped when the player wants to give the advantage with distracting enemies or to help break lose of grapples.

Camouflage 

Geckos have a natural camouflage with the ability to slightly change their color to blend in with their surroundings. This ability gives them advantage on stealth checks in dim light or extreme situations.

Natural Armor 

Geckos are covered in scales that give them natural armor. This ability gives them an AC of 13 plus their dexterity modifier unless the armor they are wearing grants a higher AC.

Geckofolk Traits

As a Geckofolk, you have the following racial traits.

Creature Type

You are a Monstrosity

Size

you can choose between being medium or small

Speed

Your walking speed is 35, you have a climbing speed equal to your walking speed, and have a swimming speed of 15

Bite

You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.

Toe Pads

You can stick to almost any surface so long as it is not magically created

Camouflage

You have the ability to change your colors slightly to blend in to your surroundings, this gives you advantage on stealth checks in dim light.

Natural Armor

You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Nature’s Intuition

Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.

Darkvision

You can see in dim light up to 60 feet

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