Homebrew Elfling Species Details
Rare Half-Elf Variant
Elflings are a variant of half-elves, who are rarer than the main variant as they are a mix of elves and halflings, there is no certain certain common appearance as their looks may vary depending which parent's gene is more dominant in them and so goes for traits, they stand in height as 4ft to 5'5ft tall, their racial traits are mostly from their elf parent than their halfling parent, most elflings spend their lifetime not being able to see another of their kind.
Excelent scouts and wanderers
Unlike the main variant of their species elflings, this variant has excelled in travelling and scouting, often going to a class like rogue or ranger due to a big advantage of their racial traits
Resistance but not Immunity
Elflings are resistant to Frightened condition or being put to sleep using magic for quite some time but will eventually succumb to it, how much time they'll resist will depend on the person itself though usually will only be resistant for a few seconds to a minute.
Elfling Traits
Your elfling character has some qualities in common with their elf and halfling parents, with a few quirks of their own.Keen Senses
You have proficiency in the Insight, Perception, or Survival skill.
Naturally Stealthy
Elflings are lightweight and have quiet footsteps even when running or jumping,
You can take the Hide action even when you are obscured only by a creature that is at least one size larger than you.
Age
Elflings mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.
Size
Elflings are about the same size as humans, ranging from 4 to 5'5 feet tall. Your size is medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Languages
You can speak, read, and write Common, Elvish, and one extra language of your choice.
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