Homebrew Hollow Knight Vessel Species Details

“At the end of a golden age a powerful being fought a losing battle, and in desperation turned to dark arts in the hope of creating a perfect living cage for an unstoppable blinding force. Perhaps in the end they did, but countless others were made and discarded within the depths of the earth; lost, incomplete and left to brood on what meaning could there be for an unwanted orphan such as they.”

They appear bipedal and "humanoid" with black carapaces, cloaks and a white mask with two horns in the shape of bug like pincers and the mask has two dark openings for the eyes. They are created from void and they typically wield a basic sword with cracks in it, known as a "Nail".

Hollow Knight Vessel Traits

The powers of Soul sealed in hallowed shell. They are for you alone to unseal.

Ability Score Increase

Increase two of your ability scores by 1, or one of your ability scores by 2.

Age

Vessels were intended to exist eternal, forever fulfilling their sole duty. Few have survived, but each one could potentially live forever if they avoid a violent end.

Alignment

Instilled with incomplete directives, vessels tend toward lawful or neutral alignments, though some exhibit chaotic behaviour over time.

Size

Most vessels are shorter than the average bugfolk, but they can grow tall and spindly over time. Your size is medium.

Speed

Your base walking speed is 30 feet. 

Languages

You can speak, read, and write Common and Halaen the language of the Bugfolk.

Hollow Speech

You cannot speak out loud, but may speak telepathically with any number of creatures within 60 feet of you. They cannot reply in the same manner unless they are also a Vessel or Bugfolk. For spells requiring a spoken component your target must be within 60 feet of you, but need not understand you.

Soul Siphon

Whenever you successfully hit a target creature with an attack, you gain 1 soul point. As an action, you can spend 5 soul points to do one of the following:

  • Heal 1d4 Hit Points.
  • Attack at an extended range of +5 feet with +1d4 damage. This attack can be melee, ranged or by spell.

At 4th level, increase each die to 1d6.

At 9th level, increase each die to 1d8.

At 14th level, increase each die to 1d10.

Your maximum soul points is 15, and you retain your current soul points when you finish a shot or long rest.

Inscrutable Facade

You have advantage on saving throws against being frightened or charmed.

Spread Weight

You have resistance to falling damage, and take no damage from a fall of 20 feet or less.

Vessel Quirks

It was hoped by your lost creator that you would be perfect, and the fact they cast you aside haunts you always.

  1. You are terrified of failure, and will avoid challenges out of your field of expertise.
  2. You hunt the mightiest prey you can find to prove you are not weak.
  3. You want to achieve fame and recognition throughout the land by the most elaborate means possible.
  4. Nobody deserves to be forgotten or to go unwanted; you care for such people dearly.
  5. You wander without a goal, revelling in your freedom and dodging responsibility.
  6. You yearn to connect to other vessels, no matter how volatile they may be.
  7. You have trouble understanding the motives of others, and question your own.
  8. You attack first, ask questions later.
  9. Your creator could not have meant to discard you, not you, the perfect vessel.
  10. No gods or kings, only bugs.

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