Homebrew Gatorians Species Details

The Bayou is an island neighbouring the Kingdom of Maldonia. It is a mystical and swampy place, that can be both warm and welcoming, but also dark and dangerous. It is the home to various flora, a massive family of seemingly magical fireflies, as well as unique and quirky beings, known as the Gatorians. The isle is also home to the kindly voodoo Human priestess, Mama Odie, who is well known among The Bayou's inhabitants, and has even been dubbed the "Voodoo Queen of The Bayou". During the reign of King Edward and Queen Nancy, jazz was introduced to Disney World. The inhabitants of The Bayou, upon hearing this form of music, dubbed it the national music of their isle, and everyday jazz can be heard playing throughout The Bayou.

Gatorians are a reptilian race that originate and govern The Bayou. They love to lay out in the sun, even though it blinds their vision some. Their scaly skin provides an extra layer of protection, making them harder to kill than their human neighbours. While most are friendly, some gators are known to eat other races who venture into their habitat. Gatorians act in the best interests of their community and follow the instructions from the ‘Bask’. The Bask is made up of the elders and main leader of the Gatorians that provide the common goal the Gatorians are working towards. Gators do not actively seek conflict, and do not go out of their way to hurt people (as long as the people do not enter their lairs). They are prepared to sacrifice themselves (not each other) for the sake of the community and they occasionally work together with other humanoids out of mutual benefit. The Gatorians have a good working relationship with their neighbours the Maldonians.

Other races hire Gatorians to dig their sewer tunnels, paying them with food and tools the gators would not have access to on their own. If they are treated well and left alone to do the job, the gators work industriously and build a network of passages beneath the streets, connecting them to a nearby waterway and greatly improving the town’s sanitation. If the gators like the area and are not mistreated by the humans, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. There are rumours and legends surrounding the mysterious ‘Dancers of the Night’ assassins, though the Bask claim to have no knowledge of rouge assassin Gators…

 

Gatorians Traits

Gatorian Breath hold- As a reptilian you breathe air and can hold your breath under water for 30 mins on average, though when being stealthy/resting this can be as long as 4 hours (by slowing your heart rate). Hissing - As an action on your turn, you can open your jaw and hiss to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you cannot use it again until you finish a long rest.

Ability Score Increase

Ability Score Increase- Increase your Dexterity score by 2.

If playing a young gator (10 years and younger) then strength is reduced by 2. Between 11 and 20 reduce strength by 1.

Armour Class

Armour Class- Your armour class increases +1.

Gatorian Breath hold

Gatorian Breath hold- As a reptilian you breathe air and can hold your breath under water for 30 mins on average, though when being stealthy/resting this can be as long as 4 hours (by slowing your heart rate).

Darkvision

Darkvision- You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

Sunlight Sensitivity

Sunlight Sensitivity - You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Pack Tactics

Pack Tactics - You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated

Languages

Languages- You can speak Common and Cajun. Gatorians cannot read or write.

Hissing

Hissing - As an action on your turn, you can open your jaw and hiss to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you cannot use it again until you finish a long rest.