Homebrew Threadborn Species Details

Creature Type: Construct

Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species

Speed: 30 feet As a Threadborn, you have these special traits.

Ball-Jointed. You can move through a space as narrow as 1 foot wide as if it were Difficult Terrain.

Innocent Mind. You have Resistance to Psychic damage. Sewn Nature. You don’t require air, food, or drink. Soothing Heart. You know the Guidance cantrip. Starting at character level 3, you always have the Sanctuary spell prepared, and starting at character level 5, you always have the Calm Emotions spell prepared. You can cast each spell once without a spell slot. When you cast Calm Emotions in this way, it can target creatures of any type. You regain the ability to cast them using this trait when you finish a Long Rest. You can also cast either spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select this species).

You've Got a Friend. When a creature you can see within 30 feet of yourself fails an ability check using a skill, you can take a Reaction to cast Guidance on the creature, ignoring the spell's normal range. The creature can add the spell's 1d4 to its ability check, potentially causing it to succeed, then the spell ends. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Threadborn Traits

Ball-jointed. Innocent Mind. You've got a Friend.

Ball-Jointed.

You can move through a space as narrow as 1 foot wide as if it were Difficult Terrain.

Innocent Mind.

You have Resistance to Psychic damage.

Sewn Nature.

You don’t require air, food, or drink.

Soothing Heart.

Starting at character level 3, you always have the Sanctuary spell prepared, and starting at character level 5, you always have the Calm Emotions spell prepared. You can cast each spell once without a spell slot. When you cast Calm Emotions in this way, it can target creatures of any type. You regain the ability to cast them using this trait when you finish a Long Rest. You can also cast either spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select this species).

You've Got a Friend.

When a creature you can see within 30 feet of yourself fails an ability check using a skill, you can take a Reaction to cast Guidance on the creature, ignoring the spell's normal range. The creature can add the spell's 1d4 to its ability check, potentially causing it to succeed, then the spell ends. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Previous Versions

Name Date Modified Views Adds Version Actions
5/21/2025 6:04:23 PM
42
22
5e
Coming Soon

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