Homebrew 🌀 The Nefelibata (Cloud-Walkers) Species Details
Lore
Born from the union of Azorean spirits and Atlantean echoes, the Nefelibata (literally “cloud‑walker” in Portuguese) are ethereal beings who dwell between sky, mountain, and sea. They arise where legends converge—Sete Cidades, crater lakes of enchanted mourning (blue lagoon, green lagoon), geothermal mists of Furnas. Whispered to descend when fog drapes the cliffs, they echo the Mouras (cursed maidens of liminal spaces), float like Alpha‑like Mistérios (ghostly presences), and are guardians of hidden Azorean shrines
Culture & Society
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Live in enclaves near lake‑craters and thermal vents, preserving ancient grottos and Maruxinhos‑like nymph shrines.
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Gather seasonally during mystic fog festivals, retelling tales of Mouras guarding treasures, and Mistérios wandering volcanic ruins.
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Their councils include an “Atlantean” matriarch, who shares memories of lost civilizations.
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Value dreams and celestial navigation—they wander, unbound by borders, yet rooted in their islands.
Adventuring Nefelibata
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Ideal Classes: Druids, Rangers, Monks, Clerics of nature or trickster domains.
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Suggested Backgrounds: Hermit, Sage (folklore), Outlander.
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Hooks: Recover Atlantean artifacts lost in lagoas; calm curses in haunted calderas; guide pilgrims or thwart greed in volcanic towns.
🌀 The Nefelibata (Cloud-Walkers) Traits
Powers and Traits of the NefelibataRacial Traits
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Ability Score Increase: +2 Wisdom, +1 Dexterity
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Size: Medium
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Speed: 30 ft walking, 20 ft climbing (can nimbly traverse cliffs and forest canopies)
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Age: Mature at 20, can live 400–500 years, often vanishing mysteriously in old age
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Alignment: Tend toward Neutral or Good
Cloudborn Magic
You gain innate, mist-wrapped magic:
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Cantrip: Shape Water (Wisdom as casting stat)
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At 3rd level: Misty Step once per long rest
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At 5th level: Gaseous Form once per long rest
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At 11th level: Control Weather once per long rest
Volcanic Resilience
You have resistance to cold and fire damage—your blood tied to the ocean’s spray and volcanic heat.
Languages
You speak Common and Auran. You can understand (but not speak) Sylvan while in areas of high natural magic.
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