Homebrew Dragonling Species Details

The Dragonlings, a proud and formidable race, stand as a unique testament to their ancient draconic lineage. Physically, they blend the imposing stature and muscularity of dragons with scales glimmering in various hues, a powerful tail, and larger scales than that of their dragonborn cousins.

Yet, unlike their often-savage kin, the Dragonlings actively strive to differentiate themselves from what they perceive as the brutish, dishonorable nature of modern dragons. They hold honor above all, believing battle is a sacred act, a tool to be wielded with precision and purpose, never for wanton destruction. When a Dragonling enters a conflict, they do so with a fierce and unwavering resolve, a testament to their inherent strength and the depth of their convictions. But should an opponent act with dishonor, treachery, or injustice, the Dragonling's vigor in battle transforms into a chilling, relentless pursuit, marking that foe as a deeply rooted and unforgivable enemy.

Dragonling Traits

Creature Type: Humanoid
Size: Medium (about 7–10 feet tall)
Speed: 35 feet

As a Dragonling, you have these special traits.

Draconic Ancestry

Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as aspects of your appearance.

Draconic Ancestors
Dragon Damage Type
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White  

Large Form

Starting at character level 5, you can change your size to Large as a Bonus Action if you’re in a big enough space. This transformation lasts for 10 minutes or until you end it (no action required). For that duration, you have Advantage on Strength checks, and your Speed increases by 10 feet. Once you use this trait, you can’t use it again until you finish a Long Rest.

Powerful Build

You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.

Breath Weapon

When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).

You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Damage Resistance

You have Resistance to the damage type determined by your Draconic Ancestry trait.

Draconic Flight

When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can’t use it again until you finish a Long Rest.

Dominating Form

Your size increases by one category—from Medium to Large, for example. The target also has Advantage on Strength checks and Strength saving throws. The target’s attacks with its enlarged weapons or Unarmed Strikes deal an extra 1d4 damage on a hit.

It is recharge with a long or short rest. However, if you use it on a short rest without a long rest in between than it will result in one point of exhaustion. 

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