Homebrew Cyborg Species Details

A cyborg is a human or other life form that has been modified with mechanical parts and/or machinery in order to restore or enhance the standard capabilities of the individual's body. These mechanical enhancements can include cybernetic replacements for missing organs or body parts, metal skin for extra protection, and weapons installed somewhere in the body.

Cyborg Traits

Integrated Armor, Metal strikes, Cyborg Resilience, Augments

Integrated Armor

You have a +1 bonus to your armor class.

Metal Strikes

Your unarmed strikes deal 1d6 + your strength modifier damage.

Cyborg Resilience

You have resistance to Poison Damage, and you are immune to disease. Aditionally, you have advantage on saving throws to avoid or end the Poisoned condition.

Fire Breath

You have an integrated breath weapon. 
As an action, you can force every creature in a 15 foot cone to make a dexterity saving throw, the DC equals 8 + proficiency bonus + your constitution modifier. Creatures take 4d6 fire damage on a failed save, and half as much on a succesful save. You can use this ability an amount equal to your proficiency bonuss, and regain all uses after finishing a long rest. You regain a single use of this feature after finishing a short rest.

The fire damage from this feature increases by 1d6 at levels 5, 10 and 15.

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