Homebrew Eladrin (2024) Monsters of the Multiverse Species Details

D&D 2024 Species from Older Books

Species in older books include ability score increases.

If you are using a species from an older book, ignore those increases and use only the ones given by your background

Eladrin

Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic.

Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with emotions captured in the Feywild in the form of seasons

affinities that affect the eladrin's mood and appearance.

An eladrin's season can change, though some remain in one season forever.

Choose your season or roll on the Eladrin Seasons table.

Your trance trait lets you change your season.

Like other elves, eladrin can live to be over 750 years old.

 


Eladrin Traits

Creature Type: Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
Size: Medium (about 5–6 feet tall)
Speed: 30 feet

As an Eladrin, you have these special traits.

Darkvision

You have Darkvision with a range of 60 feet.

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Keen Senses

You have proficiency in the Perception skill.

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you do not have, each one with a weapon or a tool of your choice selected from the PHB.

You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

Fey Step

As a Bonus Action, you can magically teleport up to 30 feet to an unoccupied space you can see.
You can use this trait a number of times equal to your proficiency bonus, and you regain allexpended uses when you finish a long rest.
When you reach 3rd level, your Fey Step gains an additional effect based on your season: if the effect requires a saving throw, the DC equal 8 + your proficiency bonus + your intelligence, Wisdom, or Charisma modifier (choose when you select this race)

Autumn

Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.

Winter

 When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Widsom saving throw or be frightened of you until the end of your next turn.

Spring

When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of  your choice that you can see within 30 feet of you.

Summer

Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.

 

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