Homebrew Dollborn Species Details

Dollborn are constructed beings, not born, but crafted. Shaped in the image of mortals, they were made as companions, caretakers, or ceremonial guardians for those who feared loneliness more than death. Some were left in shrines. Some were buried with the dead. Some waited in locked rooms, humming lullabies that no one remembered.

But something changed. Now, a few have begun to move again. Their joints creak with memory. Their voices, when they speak, sound like prayers or dreams. They walk the world not because they want to, but because something, someone, somewhere still needs them.

Though they appear porcelain, stone, or silk-skinned, Dollborn are durable and divine in quiet ways. They do not sleep. They do not eat. But they watch. And when they raise their shield, it is with the same softness one might use to lift a child from harm.

Dollborn Traits

The following traits reflect your unnatural grace, your origin as a made thing, and your strange connection to sorrow, memory, and protection.

Constructed Grace

You are immune to disease, resistant to poison damage, and can save throws against being poisoned. You do not sleep and cannot be magically put to sleep. Instead, you enter a motionless rest for 4 hours each day. You are fully aware of your surroundings during this rest, which counts as a long rest.

Porcelain Bastion

While you are not wearing armor, your AC equals 13 + your Dexterity modifier. You can still use a shield normally.
Additionally, your Lay on Hands healing pool increases by an amount equal to your proficiency bonus.

 

NOTES:
The AC part is mechanical, you'll need to add an AC Modifier later for it to apply manually.

Unweeping Resilience

Once per long rest, when damage would reduce you to 0 hit points but not kill you outright, you instead drop to 1 hit point.
When this occurs, you cannot speak or take reactions until the start of your next turn and appear lifeless unless closely examined.

Embalmed Memory

You were created for a specific purpose — to comfort, protect, or intimidate. Choose one of the following:

  • Insight (Mourner’s Presence)

  • Medicine (Caretaker’s Hands)

  • Persuasion or Intimidation (Graven Voice)

Echo of Purpose

You can cast the Command spell once per long rest without using a spell slot. Charisma is your spellcasting ability for this trait.

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