Homebrew Ashari Species Details
The Ashari are a winged humanoid species that originate from the Scorched Deserts, a harsh desert region filled with volcanic activity. Their bodies have adapted to the extreme heat and dry climate, and they possess natural resistance to fire and high temperatures. Their wings, made of heat-resistant feathers, allow them to glide on hot desert winds and navigate difficult terrain with ease.
Ashari are not religious and don’t worship gods. Instead, they’re born with a form of natural fire magic, passed down through generations. This magic gives them a spark of elemental power, allowing them to cast simple fire-based spells and sense heat in their environment.
Ashari are generally independent but form strong bonds within their clans or communities. Their society is flexible and focused on survival, self-expression, and respecting the dangerous land they live in. While not aggressive, they’re capable fighters and highly skilled in navigating the desert.
Ashari Traits
Creature Type: Humanoid Avian
Size: Medium (about 5–6 feet tall)
Build: Lean and athletic
Speed: 30 feet
As an Ashari, you have these special traits.
Darkvision
You have Darkvision that lets you peer through smoke, mist, and darkness with a range of 40 feet.
Fire Resistance
Your body is attuned to high temperatures, allowing you to thrive in extreme environments. You have resistance to fire damage, and you are naturally adapted to extreme heat and hot climates, including deserts and volcanic regions. You do not suffer the effects of heat exhaustion.
Ashen Wings
Your wings are medium in size, built for controlled gliding rather than fast, powerful flight. Made of heat-resistant feathers, they flicker like fire in the wind. You have a flying speed of 30 feet. You can’t use this flying speed while wearing medium or heavy armor. Your flight is near-silent, allowing you to move quietly through air currents and thermals.
Additionally, you can glide while falling, reducing any falling damage you take by an amount equal to your level (minimum 1). When gliding, you can move horizontally up to your movement speed, allowing you to steer your descent.
Fireborne Magic
Your body carries the spark of elemental flame, granting you innate magical abilities. You know the Produce Flame cantrip.
At 3rd level, you can cast Smoldering Ray as a 1st-level spell once per long rest. At 5th level, you can cast Heat Metal once per long rest. You don’t need material components to cast these spells with this trait.
Charisma is your spellcasting ability for these spells.
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