Homebrew Edenite (Hollowroot) Species Details
Edenites are rare and ancient anomalies—sentient forests that have taken root within the corpses of fallen humanoids. These beings are not born but formed when powerful natural forces or divine interventions breathe collective awareness into wild flora. Over decades or centuries, plant and fungal life envelops a corpse until the forest itself stirs with thought and purpose.
An Edenite is a singular mind grown from the whispers of trees, the memories in mycelium, and the pulse of moss. Their bodies are motionless on the outside—unchanging, indestructible vessels—while vines twist beneath the surface and blossoms bloom where hearts once beat. Sightless, speechless, and cold, Edenites navigate the world through tremors in the soil and communicate through companion birds that echo their intent.
To most, they are eerie husks or sacred omens. To the land, they are guardians and echoes of nature's resilience. Few exist, and fewer still are seen wandering beyond the boundaries of their birthgrove.
Edenite (Hollowroot) Traits
“From death, life took root.”Floral Absorption
🌳 Temperate Forest Traits
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Birch Bark – Deciduous Shedding
Once per long rest, shed a layer of bark to remove one condition: Blinded, Restrained, Grappled, Paralyzed, or Poisoned. -
Moss – Spongy Cushion
Halve fall damage and silence your footsteps while crouching or moving at half speed. -
Willow – Grieving Touch
Once per long rest, allow a creature within 5 feet to reroll a failed Charisma saving throw. -
Ivy – Cling & Clamber
Gain advantage on Athletics checks to climb and move along vertical surfaces at half speed. -
Wildflower Blend – Charismatic Bloom
Once per long rest, bloom with vibrant colors to gain advantage on one Charisma (Performance or Persuasion) check.
🌵 Arid & Desert Flora Traits
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Cactus – Thorn Burst
When hit with melee damage, use your reaction to deal 1d6 piercing damage to the attacker. Increases to 2d6 at level 5, 3d6 at level 11. -
Belladonna – Poisonous Aura
Once per long rest, emit a 10 ft toxic mist. Creatures in the area must make a CON save or take 2d6 poison damage and be Poisoned for 1 minute (save ends at end of turn). Edenites are immune.
🍎 Fruit-Bearing Flora Traits
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Apple Tree – Fruiting Body
Once per long rest, grow a fruit. It can be eaten to restore 1d4 HP (counts as a day’s ration), or thrown (20 ft) to deal 1d6 bludgeoning/poison damage (your choice).
🌲 Evergreen & Resilient Flora Traits
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Pine – Resinous Defense
Once per long rest, gain resistance to slashing damage for 1 minute. The first melee attacker each round must succeed a STR save or be Restrained until the end of their next turn. -
Fiddlehead Fern – Rapid Recovery
After completing a short rest, regain an additional 1d4 HP once per long rest.
🌴 Jungle Flora Traits
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Strangler Fig – Constricting Vines
Once per long rest, use an action to lash vines at a creature within 10 ft. STR save or become Restrained (1 minute, repeat save end of turn). Requires concentration. -
Bromeliad – Reservoir Bloom
Once per long rest, release stored water to either:
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Heal an adjacent creature for 1d6 + WIS HP
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Or extinguish flames on a target or area (including magical fire up to 2nd level)
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Corpse Flower – Rotting Pheromones
Bonus action, once per long rest: emit a 5-ft radius aura of stench. CON save or be Poisoned until end of next turn. Fail by 5+ = disadvantage on attack rolls too. -
Rattan Palm – Lashing Canes
Unarmed strikes deal 1d6 slashing damage. Gain whip proficiency, and may use WIS instead of STR/DEX for whip attacks (your vines act as weapons).
🍄 Fungal Traits
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Venus Flytrap – Reactive Snap
Reaction when Small/Tiny creature enters your space: STR save or grappled and take 1d6 acid damage. Escape with STR check (DC = 8 + Proficiency + WIS). -
Kudzu – Overgrowth Spread
Once per long rest, create a 10 ft radius of difficult terrain with grasping vines for 1 minute. Area counts as natural terrain for Edenite abilities. -
Sunflower – Solar Flare
In direct sunlight, once per long rest, emit a radiant flash. Creatures in a 10 ft cone must make a CON save or be Blinded until the end of their next turn. -
Lavender – Soothing Bloom
Bonus action: emit calming pheromones. Allies within 10 ft gain advantage on WIS saving throws for 1 minute (once per long rest).
Corpse Anchor:
The body the Edenite inhabits cannot rot, burn, or be dismembered by nonmagical means. It is immune to decay effects and automatically stabilizes at 0 HP. However, spells that require a living body (such as revivify) have no effect.
Tremorsense
traditional tremor sense because of vines
Terrestrial Nature
your plantlike nature grants you access to nature based spells
Terrestrial fortitude
your plantlike nature gives you a +2 to wisdom and a +1 to constitution
rooted tenacity
Adv. vs being moved/proned on natural terrain
Previous Versions
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5/28/2025 8:47:32 PM
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Coming Soon
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