Homebrew Mountain Goblin Species Details
High among the mountainous peaks and icy tundra of Therenor lives a peculiar kind of goblin, clinging to the rocky faces of the world. Grazing on sparse plant life and ravenously gobbling any tiny creatures or carcasses they happen across, Mountain goblins are much more solitary than your typical goblinoid, reluctantly gathering in small packs for safety. Territorial, bickering amongst goblins is common; these spats routinely escalating into fights settled through a series of fierce headbutts. Disputes among leaders about the actions of the pack are settled in a similar way, with extra care taken by other pack members to stamp out the fighting ground. By making the terrain as uniform as possible, they can ensure neither goblin gets any unforeseen advantages.
Boasting dense, muscled necks, broad frames, and an extremely thick skull roof, Mountain goblins were built to withstand the blunt force trauma inflicted by other goblins, large predators, or even falls off mountains and cliffs. The sounds of two mountain goblins fighting echo for miles, the force of each hit powerful enough to snap young trees and splinter boulders. frightening off elk and other prey animals, this alone makes makes them troublesome in mountain societies that rely on hunting. They will fiercely defend themselves and their territory against any creature -- even those magnitudes larger than they are -- and the power they pack is lethal, it being said that a mountain goblins headbutt can render a beast the size of an owlbear unconscious in a single blow.
Some mountain goblins have left the harshness of the wilds to enmesh themselves into smallfolk societies where their unique sets of skills can be put to use. Logging camps might employ mountain goblins to quickly (albeit sloppily) clear forests, as well as demolish buildings. Mountain goblins also find work as guardsmen in cities or defenders and guides for traveling groups through the mountains. Their stubborn, stoic nature making them excellent protectors. So renown are they for their fearlessness, a popular child's bedtime story in Therenor tells the tale of a Mountain goblin with a heart of gold, who protects the innocent from terrors in the night.
Mountain Goblin Traits
Creature Type: Humanoid, You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.
Size: Small (about 3–4 feet tall)
Speed: 30 feet
Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Darkvision
You have Darkvision with a range of 60 feet.
Stubborn
You have advantage on saving throws against being frightened.
Headbutt
You have a dense, thickened skull roof that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.
Skullcrack
If you move at least 20ft straight towards a target and then hit them with a melee weapon attack, you can immediately follow that attack with a bonus action, making one attack against the target with your headbutt. If this headbutt hits, the target is additionally slowed by 10ft.
Hard Headed
Your dense muscled frame and hardened skull mitigates the damage from falls. You ignore fall damage up to 20 feet. Falling from a height greater than 20 feet will cause you to take the full damage of the fall.