Homebrew Drowling Species Details

Born under the watchful gaze of the Drow God Zinzerina your people lived on the outskirts of Drow society. Forced to fight for your own through great acts of violence and murder. Violence is a tool, a blade edge refined through use and victory. Through its use your family managed to claw its way to relevance and stability. Fear... that is what they feel when they hear of you, the invisible blades in the night. There is little places to hide from those of your Ilk.

 


Drow-Halfling Traits

Creature Type: Humanoid
Size: Small (about 4 feet tall)
Speed: 30 feet

As an Drow-Halfling, you have these special traits.

Superior Darkvision

Your darkvision has a radius of 120 feet.

Elven Lineage

You are part of the Drow lineage that grants you supernatural abilities.

When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.

Charisma is your spellcasting ability for the spells you cast with this trait 

Elven Lineage
Lineage Level 1 Level 3 Level 5
Drow The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip. Faerie Fire Darkness
       

Brave

You have Advantage on saving throws you make to avoid or end the Frightened condition.

Fey Ancestry

You have Advantage on saving throws you make to avoid or end the Charmed condition.

Keen Senses

You have proficiency in the Insight, Perception, or Survival skill.

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Halfing Nimbleness

You can move through the space of any creature that is a size larger than you, but you can’t stop in the same space. 

Naturally Stealthy

You can take the Hide action even when you are obscured only by a creature that is at least one size larger than you. 

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