Homebrew Fleshling Species Details
A collective term for sentient beings that in the pursuit of perfection have grafted other creatures flesh, blood, bones, or other materials onto themselves through either technological, magical, or other methods. What their species was at the beginning does not portray what hey are at their end
Fleshling Traits
The accumilated materials of the fleshling grant it the following traitsSpecies type
Your species type is a construct but you count as a humanoid for spell, magic, and item effects
Darkvision
Either by natural or artificial means you have the ability to see in the dark , but can't discern colour in darkness, only shades of gray.
Replacement Skin
At level 5 you can choose between the following two options:
Supplemental Carapace gaining +1 to your Armour Class.
Resistant Skin gaining resistance to one damage type
Supplemental Organs
At level 7 you can choose between the following options:
Secondary Heart allowing you to gain 1d12 Temp HP per day.
Weave Webbing granting you a +1 bonus to your spell attacks.
Lateral Line allowing you to sense your immediate area with 5 foot of blindsense.
Limb Grafts
At level 11 you can choosing between the following:
Wings granting you a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Long-Limbs giving your reach for melee attacks 5 feet greater reach.
Secondary Arms which can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.
Enhanced Jumps which as a bonus action, you can jump a number of feet equal to five times your proficiency bonus with provoking opportunity attacks.
Previous Versions
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5/29/2025 10:38:21 PM
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16
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1
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5.5
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Coming Soon
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