Homebrew Aetherforged (Warframe Variant) Species Details

Once per long rest, you can unleash a chest-mounted arcane blast in either a 15-foot cone or 30-foot line (5 feet wide). Creatures in the area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus), taking elemental damage based on your level:

1–4: 2d8
5–10: 3d8
11–16: 4d8
17+: 5d8

Choose your damage type at character creation: Fire, Cold, Lightning, Thunder, Poison, or Force.

At 5th level, you can recharge this by expending a 1st-level spell slot or higher.

Your armored body grants a base AC of 13 + your Dexterity modifier. You also gain resistance to your core's elemental damage type.

Once per long rest, as a bonus action, enter Overdrive Mode for 1 minute. While active:

- Gain temporary hit points equal to your level + Constitution modifier.
- Once per turn, when you hit with a melee weapon attack, you deal extra damage equal to your proficiency bonus of your chosen elemental core type.

You may use this feature twice per long rest at level 11.

You are capable of wielding two two-handed melee weapons simultaneously.

When you take the Attack action, you may make one attack with each weapon (no bonus action required). If you have Extra Attack, both weapons may be used.

You cannot benefit from shields or use off-hand reactions with these weapons unless Overdrive Mode is active.

While in Overdrive, if both weapons hit the same target on your turn, that creature must make a Strength saving throw (DC 8 + your Strength modifier + proficiency bonus) or be knocked prone (once per Overdrive).

You have advantage on saving throws against being poisoned, paralyzed, or stunned. You cannot be put to sleep by magic.

You gain proficiency in one of the following: Athletics, Perception, or Intimidation.

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

You can replace one of your arms with a built-in weapon. This counts as a simple melee weapon and cannot be disarmed. You can enchant it normally.

Examples: Arcane Blade (scimitar), Mag-Hammer (warhammer), or Spear Injector.

As a Aetherforged (Warframe Variant), you have these special traits.

Ability Score Increases

+2 Constitution

Ability Score Increases

+1 Strength or Dexterity (use the “choose one of two” option)

Elemental Core Emitter

Once per long rest, as an action, you unleash a chest-mounted blast in a 15-ft. cone or 30-ft. line (5 ft. wide). Targets must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus), taking damage based on your level:

Level Damage
1–4 2d8
5–10 3d8
11–16 4d8
17+ 5d8

Damage Type (Choose one at creation):

  • Inferno Core (Fire)

  • Cryo Core (Cold)

  • Storm Core (Lightning)

  • Shockwave Core (Thunder)

  • Venom Core (Poison)

  • Force Core (Force) (elite variant)

Recharge: Starting at level 5, you may expend a 1st-level spell slot or higher to recharge this emitter.

As a Aetherforged (Warframe Variant), you have these special traits.

Elemental Core Emitter

Your lineage is an Automaton Construct. Choose the kind of Elemental Core from the Elemental Core Emitter table. Your choice affects your Core’s Weapon and Damage Resistance traits as well as your appearance.

appearance.

Elemental Core Emitter
Core DAMAGE TYPE
Cryo Cold
Inferno Fire
Storm Lightning 
Shockwave Thunder
Venom Poison
Force Force
   
 

 

 

   
   
 

Elemental Core Selector

As an action, you can unleash a chest-mounted elemental blast in either a 15-foot cone or a 30-foot line (5 ft. wide). Each creature in the area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus).

On a failed save, the creature takes damage; on a success, half.

Damage:

  • 1st–4th level: 2d8

  • 5th–10th: 3d8

  • 11th–16th: 4d8

  • 17+: 5d8

Damage Resistance

You have Resistance to the damage type determined by your Draconic Ancestry trait.

Darkvision

You have Darkvision with a range of 60 feet.

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