Homebrew Boggle Species Details
Boggles are the little bogeys of fairy tales. They lurk in the fringes of the Feywild and are also found on the Material Plane, where they hide under beds and in closets, waiting to frighten and bedevil folk with their mischief.
A boggle is born out of feelings of loneliness, materializing in a place where the Feywild touches the world in proximity to an intelligent being that feels isolated or abandoned. For example, a forsaken child might unintentionally conjure a boggle and see it as a sort of imaginary friend. A boggle might also appear in the attic of a lonely widower's house or in the caves of a hermit.
Irksome Pests
Boggles engage in petty pranks to amuse themselves, passing the time at their hosts' expense. A boggle isn't above breaking dishes, hiding tools, making frightening sounds to startle cows and sour their milk, or hiding a baby in an attic. Although a boggle's antics might cause distress and unintentional harm, mischief- not mayhem- is usually its intent. If threatened, a boggle flees rather than stand and fight.
Oily Excretions
A boggle excretes an oil from its pores and can make its oil slippery or sticky. The oil dries up and disappears an hour later.
Twisting Space
A boggle can create magical openings to travel short distances or to pilfer items that would otherwise be beyond its reach. To create such a rift in space, a boggle must be adjacent to a space defined by a frame, such as an open window or a doorway, a gap between the bars of a cage, or the opening be tween the feet of a bed and the floor. The rift is invisible and disappears after a few seconds--enough time for the boggle to step, reach, or attack through it.
Unreliable Allies
A boggle makes a decent servant for a strong-willed master, and wicked creatures such as fomorians and hags sometimes shelter boggles in their lairs. Warlocks who form pacts with archfey have also been known to command boggles, and charismatic individuals who make the right offers have enjoyed temporary alliances with these little tricksters. A bored boggle always finds some way to entertain itself.
Boggle Traits
Your boggle character has these traits.Creature Type
Your creature type is Fey.
Ability Score Increase
Your Dexterity score increases by 2, but your Strength, Intelligence, and Charisma scores each decrease by 1.
Size
Your size is Small.
Speed
Your base walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
Fire Resistance
You are resistant to fire damage.
Oil Puddle
As an action, you can create a puddle of oil that is either slippery or sticky. The puddle is 1 inch deep and covers the ground in your space. The puddle is difficult terrain for all creatures except you and lasts for 1 hour.
If the oil is slippery, any creature that enters the puddle’s area or starts its turn there must succeed on a Dexterity saving throw or fall prone.
If the oil is sticky, any creature that enters the puddle’s area or starts its turn there must succeed on a Strength saving throw or be restrained. On its turn, a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful Strength check.
The DC for all checks and saves in this feature is equal to 8 + your proficiency bonus + your wisdom modifier.
You can use this action a number of times equal to twice your proficiency bonus. You regain all uses on a short or long rest.
Boggle Oil
As a bonus action, you can excrete nonflammable oil from your pores, giving yourself one of the following benefits until you use this bonus action again:
Slippery Oil. You have advantage on Dexterity (Acrobatics) checks made to escape bonds and end grapples, and can move through openings large enough for a Tiny creature without squeezing.
Sticky Oil. You have advantage on Strength (Athletics) checks made to grapple and any ability check made to maintain a hold on another creature, a surface, or an object. You can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Dimensional Rift
As a bonus action, you can create an invisible and immobile rift in an opening or frame within 5 feet that you can see, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and a point within 30 feet of it that you can see or specify by distance and direction (such as “30 feet straight up”). While next to the rift, you can see through it and are considered to be next to the destination as well, and anything you put through the rift (including a portion of your body) emerges at the destination. Only you can use the rift, and it lasts until the end of your next turn.
Darkvision
You have darkvision out to 60 ft.
Languages
You can speak, read, and write Sylvan and one extra language.
Previous Versions
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5/31/2025 5:10:59 AM
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Coming Soon
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