Homebrew Denviron Species Details
A Magical Virus
In the ages of magic's discovery, it was only natural that experiments would be conducted to see just how far this new source of power would go. Fireballs and Lightning, Familiars and contracts. These were some of the finding that found their way into common knowledge and history. But, as with every new revolution, there were tests and outcomes that were best left forgotten.
The Denviron were the product of attempted magical fusion. Created from a mixture of blood, slime and hint of Black Magic, these creatures slowly started to get out of control, eventually being forced into seclusion by the Elves and Fey. In the wilderness, the Denviron lost themselves to their feral urges, falling into packs like wild wolves, only still carrying the tactics of their original human bloodline.
Denviron in their adolescence, take the form of small blobs of red goo, similar to a thick blood in appearance and consistency. Their color isn't limited to just red, and as they age, they will slowly shift to almost and color of their liking.
Denviron are warriors by nature, and to reach adulthood, they must first succeed in combat against a worthy foe, those being any competent races like humans and dwarfs. The Symbiotic Slimes then imitate the race of their first kill. Rarely is it believable, however, and most Denviron struggle to keep the shape, often looking like a melted abomination of said race.
Seclusion and Fear
While not necessarily banned from most collective and communities (Save the Elves and Fey, who share a strong hatred towards them), Denviron are rarely welcomed with open arms. Often cased into the slums of larger kingdoms or towns, the slimes are typically left to pick up the scraps left from the better offs.
Many fear the Denviron for their grotesque looks and intimidating presence. They sometimes find shelter in the Tielfings, their shared outcasted status bring these once human races together. It's rare to see one outside the company of the Hell influenced.
The rest of the Denviron have formed small villages inside of forests, in hopes of escaping Elves that at one point hunted them. Through this, a sort of peace treaty was found between the Goblins and Slimes, with the Denviron using their gooish mass to act as a sort of exoskeleton to assist in the Goblin's hunts.
Deviron Names
Despite understanding language as a whole quite well, Denviron prefer to keep their names simple. These names typically default to their goo's color, or a mimic of common human or tielfing names. Lacking a gender, Denviron wait till they copy the one of their first kill to decide a name.
Denviron Names: RED, BLACK, WHITE, CYAN
Copied Names: Yuno, Yana, Oro, Oni, Toko, Uno, Arol, X, Eva
Denviron Traits
Denvirons use their Symbiotic body for combat, Being able to extend their formed limbs to strike.Symbiotic Formation
The Deniron's limbs are malleable, allowing them to transform their arms or legs into the following; a Scythe, a Spear, or a Hammer. These weapons deal 1d4 Slashing, Piercing, and Bludgeoning respectively. This attack ignore disadvantages from Physical means, as a Denviron's body can morph any given limb they create. To switch between these weapons, you must use your bonus action.
Lay of the Land
The Denvirons are resourseful, growing up in the forests led to them being able to quickly identify useful objects in their environment. You gain Proficiency in Improvised Weapons ONLY found in nature, like logs and rocks.
Alignment
Due to their childish nature, Denvirion tend to lean towards the Chaotic side.
Virus Coating
Starting at level 3, you can give up your turn to bond yourself to an ally to double their melee range, suffer damage in place of them, grant them your climbing and burrowing speeds and give them an extra attack action. This ends once either of your hit points drops to zero or you end the action. Once you use this action, you cannot use it until after a short rest.
This coating cannot be done if you have been hit by any attack dealing cold damage, if you are in a cold environment, or if your target is wet/underwater.
Others may attempt to pry you off your target, and must make a strength check at disadvantage.
Darkvision
You can see 40 feet in dim light as if it were bright light and 30 feet in dark light as if it were dim light.
Languages
You can speak, read, and write Common and either Abyssal or Infernal.
Frostbite
Due to your slime body, Ice and the cold begin to freeze you. You are vulnerable to Cold damage and your speed is halved in snow. In this state, Denvirons cannot use their coatings on others, as their bodies are too frozen to mold well.
Size
Denvirion are built in adulthood to mimic the human body. Your size is medium.
Ability Score Increase
Your Dex increases by 2, while Wisdom increases by one.
Speed
Your base walking speed is 30. Your burrow speed is 10 and your climbing speed is 20.
Previous Versions
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