Homebrew Jolly Clown Species Details
Physical Description
Clowns appear similar to humans, but with exaggerated colored skin (very dark, vibrant, pale) and colorful markings on their face, often imitating an emotion of theme. They can have exaggerated features as well as vibrantly colored hair, and eye-catching hairstyles. Like tigers, no two clowns have the exact same markings. They hit adulthood at 19 and live to be about 90. They're considered medium sized creatures, but like humans, variation can happen.
History
Clowns were created by a god known as Sylagar. Originally, Sylagar was a pair of twin deities. While they had some things in common, they were complete opposites in personalities and emotions. In spite of their contrasting natures, they did love each other as brothers do. During the Dawn War, both were fatally wounded by Primordial, their godly essences drained and damaged to the point that their death was inevitable. They used the little magic they had left to fuse into the one god, Sylagar. Their now conjoined form and identity worked in their favors when making creatures, their personalities shining through distinct enough to remember their once separate ideals. Sylagar is always considered the god of duality, mischief, and whimsy... during the day he is also a god of joy and hope, but during the night they switch to fear and chaos.
Sylagar created the race of clownly fellows in his ideal pre-Dawn war image, separated and brothers again through their creation. At first the clowns were a single culture that worshipped Sylagar as a whole, but overtime their free will separated the race religiously; 1/2 worshipping the Sylagar of the day, 1/2 worshipping the Sylagar of the night.
Society
Clownly fellows are very adaptable to many communities, often drawn to large societies in groups to share the whimsy and chaos of their god. They tend to be entertainers in all aspects including when working, training and fighting, often pulling pranks against others rather than causing harm or strife. With other races clownly fellows mimic the lifestyle of those around them as a way to fit in and benefit from the community they live in. However if clownly fellows stay in a community made of 75% clownly fellows they become a 'Circus of Sylagar' with enough magic to bend reality within their circus and near it. Other races in a Circus of Syagar share this magic as long as they follow Syagar and are encouraged to entertain and help with entertainment roles like prop maker, medic, ringleader, cook ect.
Jolly Clown Traits
As a clown, you'll have the following traitsSlapstick Comedy
You can use your reaction to automatically reduce any damage from falling or from a failed Dexterity saving throw by your proficiency bonus. You may perform this trait an amount of times equal to your Dexterity mod (min 1), regaining its use when you take a long rest.
Jolly Pathomancy
You can cast hideous laughter as a 1st-level spell once with this trait, or twice once you reach level 5. You regain all uses of this trait when you take a long rest.
Blessing of Whimsy
When you roll a 1 on a d20, you may choose to gain an inspiration token, but your GM imposes a minor and thematically appropriate consequence on you for this roll's failure. Once you use this ability, you cannot use it again until you've used the inspiration token.
Compressible Form
You can squeeze into places too tight for other creatures of your size with ease. You can move through a space as narrow as half a foot wide without squeezing.
Ability Score Increase
When you pick Jolly Clown, charisma increases by 2.
Ability Score Increase
When you pick Jolly Clown, constitution goes up by 1.
Languages
You can speak, read, and write common. You also get one other language of your choosing.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/4/2025 6:01:05 PM
|
3
|
1
|
2
|
Coming Soon
|
Comments