Homebrew Bormodo Species Details

Bormodos are one of the sentient species who inhabit the red moon Ruidus, known for their symbiotic relationship with cytaa. They have been told they do not themselves dream, but share the dreams of various Exandrians, whom they call "Dreamers".

Bormodos are short, squat humanoids, no more than four feet tall. Their faces are rotund and cherub-like, and they have black eyes with little visible sclera, an elephantine flesh nub with thin slitted nostrils for a nose, and deeply-set mouths. They have two pairs of arms: one is strong with meaty hands and fingers, and the other is thinner and more delicate.

According to their own mythology, bormodos, like the reilorans, were carved from the rock and given form by The One Who Sleeps. They established a symbiotic relationship with another sentient race, the cytaa, keeping them warm and fed in exchange for their hygiene and watch services; traditionally the bormodo-cytaa pair bond when they are young, but if the cytaa were to die, for example, the bormodo would get a new one to take care of.

Bormodo Traits

As a bormodo, you gain the following traits

Ability Score Increase

Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1

Languages

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

Creature Type

You are a humanoid.

Size

Your size is Small.

Dreamer

You do not dream your own dreams when you sleep. Instead, you view the dreams of one random humanoid on the Material Plane. You select two proficiencies between skills or tools. When you complete a long rest, you can change your chosen proficiencies.

Cytaa Symbiosis

You possess a symbiotic bond with a creature known as a cytaa. You know the spell find familiar and can cast it without material components once per long rest. When you cast the spell in this way, your cytaa acts as your familiar.

Secondary Arms

You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.

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