Homebrew Human: Kariv Wanderers Species Details

A wind blows over the steppes and through the valleys of the Wandering Realm. Wild thyme and the smoke from a hundred campfires is carried on it. Listen for the old songs sung with too much wine and a quiet sadness beneath. You have returned to your clan’s tabor after riding the trade caravan to Vellarsheim. Kariv is the name of your people, and you are nomads of the Rothenian plain. The hoof and the wheel are your destiny. None know the land as you do, for you’ve seen it all in your wandering, from the sod huts of the winterfolk in sternest Domovogrod to the limits of Kaa’nesh and its brutish inhabitants. Your pony, sash, and blade have accompanied you at each step, as has your love for laughter, for drink, and for games of chance. But revelry can’t lighten your strange burden or lessen the pull in your heart to take a step when you’ve stood still too long. Some call your people cursed, and perhaps they are, for they have no homes but the saddle and the caravan.If you tarry too long in one place, you grow barren and joyless. The colorful silks you wear turn gray and dull, your thoughts turn cloudy, and wolves lurk beyond the low light of your campfire. Don’t fall to this curse, nomad; walk, run, or ride from it as fast as you can. Kariv humans of the Rothenian Plain are spirited and fierce. They make superior fighters and bards.
KARIV NAMES
Most Kariv will have three names during their lives: a child name, an adult name, and an elder name. Children’s names tend to be words for natural objects such as flowers and animals. Elders’ names usually indicate the most noteworthy accomplishment of the person’s life. Adult names are purely cultural, like most humans’ names.
Male Names: Alekov, Budanyek, Cheslov, Dimirku,
Gradek, Ksaver, Mikolaj, Serjei, Vilkan, Yavoi
Female Names: Chaturia, Enla, Lorema, Malya,
Matviya, Nerbeta, Silya, Tanina, Voreka, Zofi

Human: Kariv Wanderers Traits

The following two traits replace the standard human’s Ability Score Increase trait.

Warriors, Dancers, Lovers

Kariv humans are strong, lithe, and passionate. Raise your Strength, Dexterity, and Charisma scores by 1 each. You have proficiency in Performance and Survival.

Age

Humans reach adulthood in their late teens and live less than a century.

Alignment

 Humans tend toward no particular alignment. The best and the worst are found among them.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Cursed

You have advantage on Charisma checks if your last two long rests were taken at least a mile apart. Otherwise, you have disadvantage on Charisma checks.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

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