Homebrew Dryad Species Details
Travelers entering a forest might catch a glimpse of a
feminine form flitting through the trees. Warm laughter
hangs on the air, drawing those who hear it deeper into
the emerald shadows.
Treebound. Powerful fey will sometimes bind lesser
fey spirits to trees, transforming them into dryads. This
is sometimes done as a punishment when the fey spirit
falls in love with a mortal and that love is forbidden.
A dryad can emerge from the tree and travel the lands
around it, but the tree remains her home and roots her
to the world. As long as the tree remains healthy and
unharmed, the dryad stays forever youthful and alluring.
If the tree is harmed, she suffers. If the tree is ever
destroyed, the dryad descends into madness.
Reclusive Fey. Dryads act as guardians of their
woodland demesnes. Shy and reclusive, they watch
interlopers from the trees. A dryad struck by the beauty
of a stranger might investigate more closely, perhaps
even try to lure the individual away to be charmed.
Dryads work with other sylvan creatures to defend
their forests. Unicorns, treants, and satyrs live alongside
them, in addition to druids that share the dryads'
devotion to the woods they call home.
Woodland Magic. Dryads can speak with plants and
animals. They can teleport from one tree to another,
luring interlopers away from their groves. If pressed, a
dryad can beguile humanoids with her enchantments,
turning enemies into friends. They also know a handful
of useful spells.
Dryad Traits
Your Dryad character has a variety of natural abilities, the result of thousand of years of fey refinement, and being tree bound.Ability Score Increase
Your Charisma increases by 2, and your Wisdom increases by 1.
Age
Dryads do not age. They are normally bound as an adult to a tree for something they have done, but not typically as a child.
Alignment
Dryads are typically Neutral Good, although former tricksters may be more Chaotic Good.
Size
Dryads range from 5'5" feet to 6'8" feet. Dryads typically are very slender and can weigh anywhere from 140lbs to 220lbs. Your size is medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Woodland Senses
You have proficiency in the stealth and perception skills.
Speak with Beasts and Animals
The dryad can communicate with beasts and plants as if they shared a language.
Tree Stride
Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be large or bigger.
Fey Charm
The dryad, as an action, can target one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a Wisdom saving throw or be magically charmed. Charisma is your spell modifier. The charmed creature regards the dryad as a trusted friend to be heeded and protected.
Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can . Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.
Once you have used this feature, you can not do so again until you have finished a short rest.
Magic Resistance
You have advantage on saving throws against spells and other magical effects
Innate Spellcasting
You know the shillelagh cantrip. When you reach 3rd level, you can cast the Goodberry spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the pass without trace spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages
You speak Common, and Sylvan.
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