Homebrew Clown Species Details

Clowns are spawned from existing clowns in the world, while their method of procreation is still unknown to most outside the race, it is believed that they hatch from eggs due to mention of 'clown eggs' when other clowns are questioned.

While there are many variants and variations of clowns across the planes, there are some types of clowns that are most common amongst adventurers. The three legacies are described below.

Auguste

The Auguste clowns are those who often travel in nomadic packs in order to entertain more people at once, when three or more of them are grouped together they will form a 'circus'. Auguste clowns are known for their slapstick comedy and pranking; these types of clowns are often more slippery than others both literally and metaphorically.

Jester

Jesters, also known as Fools or Jokers, are more specialised in entertaining one specific individual rather than crowds of people like their other clownish brethren. Successful Jesters are often hired by nobility and the nouveau riche to provide in house entertainment in exchange for letting them sup from their emotions.

Pierrot

Pierrots unlike their other clownish brethren are more known for their acting and drama, despite their inherent love for the dramatics they are often born mute though every now and then some Pierrots will be born with the ability for speech. Pierrots much like their Auguste cousins prefer a larger crowd, however unlike the Auguste they do not prefer the nomadic lifestyle and will settle in cities with larger populations of people.

Clown Traits

Creature Type: Humanoid
Size:Medium (about 4–7 feet tall)
Speed: 30 feet

Clown Traits

As a Clown, you have the following special traits.

Creature Type

You are a Humanoid.

Coulrophillia

You do not need to eat physical food like most other races, instead you gain sustenance from the emotions of other creatures around you and thusly are parasitic by definition.,

The emotion fed off by a clown varies from each individual, some clowns prefer the taste of the melancholic and dour, others perhaps joyous smiles or rage filled anger. Though there are at times some who prefer when the emotions they feed upon is naught but only fear and terror.

Harlequinade

You have proficiency in the Acrobatics, Intimidation or Performance Skill.

Balloon Savant

As a bonus action you can create a magical balloon animal that you control (no action required), when you make the balloon animal you can either fill it with Joyous Laughter or Toxic Vitriol. The balloon animal is a small construct that has 1 HP, 1 HP, 1 in all stats and has a 40-foot flying speed; the balloon animal shares the same initiative as you and takes its turn after yours at the start of your next turn.

On its turn the balloon animal can only move, take the dodge action or pop itself, dealing one damage to itself and releasing the gas that you had initially filled into the balloon to all creatures within five feet of the balloon animal.

When a balloon animal filled with Joyous Laughter is popped, all creatures within five feet of the balloon animal regain a number of hit points equal to half of your level [rounded down] times your proficiency modifier.

When a balloon animal filled with Toxic Vitriol is popped, all creatures within five feet of the balloon animal must make a Wisdom Saving Throw against a DC equal to 8 + Your Charisma modifier + Your Proficiency modifier. On a failure the creature takes thunder damage equal to your level [rounded down] times your proficiency modifier and is frightened until the end of their next turn. On a success the creature only takes half the poison damage and is not frightened.

You are immune to the effects of your balloon animals; if the balloon animal has not been popped after a minute it loses all magical effects and becomes a tiny mundane object.

You may use this feature a number of times equal to half of your proficiency modifier.

Clownish Legacy

When a clown reaches maturity, they must undertake the needed ritual to paint their clown egg and register it with the clown-based authorities of that plane, however that really unrelated as these are the lineages of clown species. There could have been more but alas for sake of game balance I only give three.

When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Charisma is your spellcasting ability for the spells you cast with this trait.

Clownish Legacies
Legacy Level 1 Level 3 Level 5
Auguste You have advantage on checks saves that would grapple or restrain you.

You also know the Thaumaturgy cantrip.
Tasha's Hideous Laughter Mirror Image
Jester You have advantage on Persuasion checks when you speak to a person for more than a minute.

You also know the Dancing Lights Cantrip.
Charm Person Suggestion
Pierrot Once per long rest you may remove the verbal component of a spell you cast.

You also know the Mage Hand cantrip, when you cast this spell, the Mage Hand is invisible.
Unseen Servant Silence

 

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