Homebrew Crystal Golem Species Details

Eternal Sentinel

You do not need to sleep or eat and can't wear armour except if specialty made

 

 

Crystalline regeneration

If in a crystal cave or if a party member has a significant number ( determined by DM) of gemstones. The golem can embed those gemstones into their body to regain 1D4  worth of health.

Golem defence

+1 Armour Class

Artificial Creature

Golems are classified as Constructs. Immune to Poison / Poisoned damage and is resistant to Slashing & Piercing

Crystalline weapons

When reaching 3rd level, as an action you may call upon tremendous, unnatural strength and slam the ground around you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 slashing damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you. The DC for this trait is 8 + your Strength modifier + your proficiency.  The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. You may use this trait twice and regain the ability to use it after a long rest. 

Ability Score Increase

Your strength, and constitution score increase by 2. Dexterity is reduced by 1.

Age

Golems live for as long as they’re maintained and can live forever if there is enough crystal around. Starts to break down after 50 years

 

Size

A Golem's size range from small-medium. Most Golems stand 4 - 8 feet tall

Crystal Golem Traits

Eternal Sentinel

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