Homebrew Firesprite Species Details
The Firesprite is a odd creature composed of a core of a fire elemental gem that has existed for so long and absorbed enough mana that it gained its own sentience due to this fact Firesprite and their other elemental cousin's are extraordinarily rare. One of the most amazing things about Firesprites is their raw control over flames fire is their food source, source of power and their life energy for instance a Firesprite can use flames to heal itself, grow larger, and even fly.--The Adventures Of Gray The Necromancer
Firesprite Traits
Firesprite tiny but very deadlyFlame Body
Your body is fire you have resistance to all non magical physical damage and fire instead of damaging you heals you but you have vulnerability to cold and extreme vulnerability to water.
All Consuming Flame
The flame that is your body is all consuming it is both a blessing and a curse. You can consume any flammable material and heal yourself for a d6 of health. you cannot use any equipment unless it has the fire resistance property
Reignition
Once your hp reaches zero roll a d20 on a 10 or above you come back to life with 5 hp
Superheated Core
On a unarmed strike you inflict burning hands and heat metal
Burning hands: As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren’t being worn or carried.
Heat Metal:
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn’t drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
Comments