Homebrew Githzanrei Species Details
Githzanrei are a new offshoot of the gith species, that arose in the colony of C’thulun, a town in the astral plane for members of the two gith races that disagree with the rest of their tribes. Githzanrei are very close to the original gith species that was enslaved by the Ilithids, but not exact.
Githzanrei Traits
The Githzanrei inherited the innate traits of their parents.Astral Knowledge
Whenever you finish a long rest, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, selected from the Player’s Handbook, as you momentarily project your consciousness into the Astral Plane. These proficiencies last until the end of your next long rest.
Githzanrei Psionics
You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait.
- Starting at 3rd level, you can cast the Jump spell and the Shield spell with this trait. Starting at 5th level, you can also cast the Misty Step spell and the Detect Thoughts with it. Once you cast Jump, Misty Step, Detect Thoughts, or Shield with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast any of those spells using any spell slots you have of the appropriate level.
- Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait.
Mental Discipline
Your innate psychic defenses grant you advantage on saving throws you make to avoid or end the charmed and frightened conditions on yourself.
Psychic Resilience
You have resistance to psychic damage.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Comments