Homebrew Animalfolk: Birdfolk (Diurnal) (Falcon) Species Details

Though made by the earth god Gaeis, Birdfolk are seen as divine contradictions—ground-born beings that yearn skyward. Their bodies are light but their spirits sturdy, reflecting both gravity and grace. Aeolis, god of wind, is said to love them dearly, often sending breezes to guide their wings. Harpies consider Birdfolk to be their soul-siblings, and some ancient myths suggest both were born from the same well of starlit feather and loam.

Swift as arrows and fierce in battle, falcons patrol mountain passes and trade winds alike.


Birdfolk Traits

Creature Type: Humanoid
Size: Medium (about 3–7 feet tall, depending on subspecies.)
Speed: 30 feet

As a Birdfolk, you have these special traits.

Flight (Conditional)

You have a flying speed of 40 feet, but you cannot hover or remain airborne while wearing medium or heavy armor. You must land at the end of your turn unless granted hover through magic or special feats.

Earth-Made, Sky-Bound

You have resistance to falling damage. In addition, when knocked prone, you may use your reaction to reduce the impact by planting your limbs or wings to slow the fall (negate prone on a DC 10 Strength save).

Gaeis' Gift

You know the druidcraft cantrip. Constitution is your spellcasting ability for this spell.

Aeolis Gift

Starting at 3rd level, you can cast feather fall once per long rest. At 5th level, you may cast gust of wind once per long rest. Constitution is your spellcasting ability for these spells.

Dive Charge

Once per turn, if you move 20 or more feet straight toward a creature and hit it with a melee attack, deal +1d6 damage.

Sharpsight

You gain proficiency in Perception. At 5th level, you can see twice as far as normal in daylight.