Homebrew Dhampir Species Details
As a child of a vampire, your very being crawls with inherited sin. The divine may not be overly harmful, but a Dhampir’s eyes sting when looking upon holy symbols and hallowed ground causes a grating nausea. They are weary about entering homes uninvited and running water causes their limbs to go numb.
Beyond these lingering weaknesses, Dhampir face hatred and violence from mortal and monster alike. Their flowing blood and living soul is as appetizing to vampires as any mortal’s, and superstitious villagers greet Dhampir with distrust at best and hostility at worst.
These factors combined make the life of a Dhampir one of extremes. They may turn vengeful and greedy, seeking hate and destroy everything in sight so they may mete out their existence without fear. Others might find somewhere they belong and zealously seek to defend whatever few may accept them for who they are. Heinous villainy and true righteousness can be found among the Dhampir.
The taste of blood is intoxicating to a Dhampir. While they do not need to drink blood to sustain themselves, they can and do gain sustenance from the life force of other beings. They can consume the life of any animated creature, including constructs and elementals, but live humanoid flesh is the most tantalizing meal.
When a Dhampir is fattened on blood, their skin is lush and they seem lively. When a Dhampir has abstained from this feeding for long enough, they’re marred with sunken features and ashen skin. Both are fully healthy, but their bodies reflect how in tune they are to their vampiric nature.
Curiously, it’s not uncommon for a Dhampir to have willing companions who will give of their blood to keep them happy and content. Goodly Dhampir soldiers and adventurers have little issue with drinking the blood of their foes, but find eating innocents or bystanders deplorable. Others are opportunistic in their feeding, or care not at all for who is hurt as they embrace their appetites.
As a Dhampir, you gain the following benefits.
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Ability Score Increase. Either your Strength or Charisma score increases by 2, and either your Intelligence or your Dexterity score increases by 1.
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Age. Dhampir are incredibly long lived, reaching adulthood in their late teens and normally living over a thousand years.
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Alignment. A Dhampir is free to choose its alignment, but they often favor strict laws and powerful authority.
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Size. Dhampir average a weight and height a bit lighter than humans. Your size is Medium.
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Speed. Your base movement speed is 30 feet.
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Darkvision. You can see in dim light within 60 feet of you as though it were bright light, and in dark light as though it were dim light. You can’t discern color in darkness, only shades of grey.
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Bite. Your fangs are a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
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Sate the Hunger. When you hit a creature with your bite, you can change the damage from piercing to necrotic and drain the target’s life, gaining enough nourishment to sustain you for a day and regaining hit points equal to 1d6 + your Constitution modifier. You can do this once and regain the ability to do so after finishing a long rest.
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Undead Resistance. You have resistance to necrotic damage.
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Night’s Stride. You can cast either misty step or spider climb on yourself once with this trait, without using material components. You regain the ability to cast these spells after finishing a short or long rest. Charisma is your spellcasting ability for these spells.
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Languages. You can speak common and two languages of your choice.
Dhampir Traits
Union of vampire and humanAbility Score Increase
Ability score increases
Night’s Stride
Move better
Bite
I can bite people
Sate the Hunger
Bite=good
Languages
Speak more words
Darkvision
See in the dark
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