Homebrew Faun Species Details
History
History is vague as to how exactly Fauns came to the world. Some Fauns are adamant that they descended from the High Sidhe Fey, or their ancestors were given their form by them as a reward for deeds done. Those who hate Fauns generally claim they were made through a magic-aided pairing of man and beast, though that's unlikely. Where they agree, though, is that Fauns must have some human heritage to look so much like them. They were some of the first civilized peoples, and their empires stretched all over the Planescape at a time; though that was long ago.
Society
Modern Fauns find their places in eclectic and integrated societies as any of a thousand professions. Their kingdoms are generally social-centered, inclusive, and slow to war, but a credible threat is never ignored. Faun royalty and aristocracy pride themselves on their closeness to the people (whether or not they actually are is a different matter) and compassion for their people (real or feigned). They haven't forgotten their closeness with nature even through all the centuries of modernization and their cities are generally full of greenery with large parks and sometimes even ring-shaped cities with hundreds of acres of wild land in the center.
Fauns are generally curious folk, with a common fascination with magic and ruins. Adventurers are common enough though not any more than their human companions, and find themselves naturally attracted to being rangers, druids, and rogues.
Though they have a reputation for being wild partiers and free of inhibitions, Fauns are like most other races and just enjoy having a good time. Their light-hearted disposition can get them in trouble, though, and it's something they're cautioned against as children.
Faun Names
Faun names are generally nature-inspired, borrowed from other races, or go by nicknames or earned names. Name changes are typical when a Faun comes of age, to better reflect them as a person.
Male: Leaf-Hair, John, Oak, Resting Bear Face, ThunderFoot the Magnificent, River, Woody.
Female: Ocean-Eyes, Urania, Valis, Head-In-The-Clouds, Maria-Who-Hates-Kids, Willow, Ash, Moon.
As a Forest Faun, you have a deep understanding of the great woods and their denizens both plant and animal. Your hind legs may appear more deer-like than goat-like, and your hair is likely to be brownish, with or without white spots. Bows and slings feel right in your hands and hunting comes naturally.
Faun Traits
A lighthearted and nimble race, Fauns make excellent craftsmen and deadly hunters.
Ability Score Increase. Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Age. Fauns mature at about the same rate as humans, or a little slower. They can generally expect to live up to 150-500 years.
Alignment. Most are generally kind and gracious in nature, making them tend to be good, and do not usually stray towards either lawfulness or chaos.
Size. Fauns vary well in build, some being stocky and wide, others being willowy and thin. Generally, your height will be around 5 and a half feet. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage against saving throws against being charmed, and magic can't put you to sleep.
Trance. Fauns sleep very lightly compared to other races, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Artisans Tools. Fauns are naturally drawn to creating and crafting. You gain proficiency with one set of artisan tools of your choice.
Languages. You can speak, read and write Common and Sylvan.
Natural Camouflage. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Faun Traits
Faun Traits Ability Score Increase. Age. Alignment. Size. Speed. Darkvision. Fey Ancestry. Trance. Artisans Tools. Languages. Natural Camoflage.Ability Score Increase
Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Age
Fauns mature at about the same rate as humans, or a little slower. They can generally expect to live up to 150-500 years.
Alignment
Most are generally kind and gracious in nature, making them tend to be good, and do not usually stray towards either lawfulness or chaos.
Size
Fauns vary well in build, some being stocky and wide, others being willowy and thin. Generally, your height will be around 5-6 feet. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry
You have Advantage against saving throws against being charmed, and magic can't put you to sleep.
Trance
Fauns sleep very lightly compared to other races, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Artisans Tools
Fauns are naturally drawn to creating and crafting. You gain proficiency with one set of artisan tools of your choice.
Languages
You can speak, read, and write Common and Sylvan.
Natural Camouflage
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/15/2025 3:22:44 PM
|
0
|
1
|
--
|
Coming Soon
|
Comments