Homebrew Cave Goblin Species Details
Deep within the rocky crevices, moss laden caverns, and damp underground tunnel systems of Therenor, Goblins too have learned to survive. Feasting on a variety of cave spiders, lizards, fish, and moss, Cave Goblins have acclimated nicely to the endless darkness of the subsurface world. Feeling safer dozens of feet above the cave floor, these meek goblins congregate in piles on the craggy walls, descending only to hunt. Massive eyes absorb what limited light there is below ground, and their large, flattened ears provide them with unparalleled hearing. They are also capable of echolocation, a trick useful for seeing through thick clouds of spores. When comfortable, cave goblins are incredibly social, chattering away on the cavern walls to their dozens of packmates, holding multiple conversations at once; some with other clusters of cave goblins many miles away.
Cave goblins interact frequently with Dwarves, whose grand stone cities reside below the surface of the mountains. Separated into uniform districts, Blocks of Dwarvish miners are summoned to dig sites at a time, their homes unattended for day or weeks. Streets left unoccupied for too long are quickly commandeered by Cave Goblins; The walls and ceilings of these long corridors beneath the mountains the perfect nesting grounds for their packs.
Often, cave goblins are welcomed into Dwarvish society, where they can contribute to their mining operations. Through echolocation, they help Dwarvish excavators locate hidden caverns behind thin sheets of rock, and their exceptional hearing alerts them to shifts in the walls, helping them predict cave ins. So intertwined have cave goblins become to Dwarvern life, most refuse to work unless there is a cave goblin on the premises.
Cave Goblin Traits
Creature Type: Humanoid, You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.
Size: Small (about 3–4 feet tall)
Speed: 30 ft. walking, 30 ft. climbing
Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Enhanced Darkvision
You have Darkvision with a range of 120 feet.
Subterranean Scaler
.You have a climb speed equal to your walk speed.
Echolocate
As an action, You let out a piercing shriek in a 30ft cone in front of you, providing you with an unparalleled view. You are made aware of the current location of any invisible or ethereal creatures, as well as any hidden traps, buttons, doors, or passageways within this cone. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.
Previous Versions
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6/16/2025 6:05:19 AM
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