Homebrew Enkoh Species Details

Beneath snow-capped peaks, where white drifts bury the chaos of rocks and streams, the formidable enkoh make cities of ice and snow. Well-adapted to colder climes, these thick-furred simian folk blend an innate skill for survival with a piercing intelligence, making homes in inhospitable environments.

Community and Craftsmanship

Enkoh have a transformative effect on their environment, domesticating beasts, curtailing avalanches, and building sprawling towns. With singular intent, enkoh collaborate to form a unified community capable of raising a city from the icy wastes in a matter of months. Their realms can be found within vast glaciers and snowfields, boasting soul-soothing hot springs and serving steaming winter cider fermented inside the trunks of hibernating trees. Few enkoh structures are ancient; the ephemeral nature of ice and slow creeping of glaciers means only those structures in the coldest, flattest expanses are over a few hundred years old. This transient nature leads enkoh to value their kith and kin—their troop—over any single location, and has made them masters of ice-crafting. With saw and skin, enkoh cut and melt ice just enough so that it forms solid bonds upon re-freezing. This method produces edifices of fantastical shapes; indeed, enkoh architecture is widely regarded as some of the most beautiful in the Yokai Realms by the few foreign eyes to have seen it.

Troops of Solitude

Masters of ice-craft, enkoh guard their crafting secrets fiercely and rarely trade anything more than the essentials with other races. Though it is rare for an enkoh to leave their troop, the lure of master crafters specialising in metal and stone, as well as tales of verdant, sprawling landscapes not cloaked in ice, can lead some into lives of adventure. Fewer still return to their troop, but those that do are warmly welcomed and can expect a peaceful old age in return for sharing the wisdom of their travels.


Enkoh Traits

Creature Type: Humanoid
Size: Small (about 2–4 feet tall) or Medium (about 5–7 feet tall)
Speed: 30 feet

As a Enkoh, you have these special traits.

Intelligence Improved

Your Intelligence score increases by 2.

Thick Fur

You have Resistance to Cold Damage.

 

Enkoh Lineage

There are two primary variations among the enkoh: hulking and springtail. On the whole, enkoh see little value in the anthropological labels placed upon them by other races, living  together in equality and peace. Choose one of these subraces.

Hulking. Your Constitution increases by 1. You are Medium (5–7 ft tall) with a broad build, a 30 ft walking speed, and equal climbing speed. As a bonus action, you can pound your chest to gain resistance to bludgeoning, piercing, and slashing damage and advantage on Intimidation until your next turn ([prof bonus] times per long rest). With 1 sp worth of ingredients, you can cook a meal during a rest for [2 + prof bonus] creatures, letting them regain 1 Hit Die and gain [1d6 + prof bonus] temp HP. You count as one size larger for carrying and lifting.

Springtail. Your Dexterity increases by 1. You are Small (2–4 ft tall), nimble, with a 35 ft walking speed and equal climbing speed (climbing on larger creatures doesn’t count as difficult terrain). You have advantage on checks to tame or influence Beasts and gain proficiency in two skills (Acrobatics, Animal Handling, Nature, Performance, or Survival). Your jumps use Dexterity: long jumps equal your Dexterity score, and high jumps equal 3 + your Dexterity modifier (no running start needed). As a reaction, you can curl your tail around a fixed object to gain advantage on checks/saves against being moved.

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