Homebrew Zora Species Details

Diverse Fish Aspects

Zoras typically have smooth, scaled skin ranging from 5ft to a whopping 30ft. However, it is typically royalty who can grow to such size. Their caps for their heads take the shape of the tails of aquatic creatures. Their tails ranging from dolphins to sharks, to koi and even stingrays. Their colors alternate often as well, usually with white/beige bellies however their backs/shoulders/heads/other features can be green/pink/black/blue/red/etc. They have webbed feet and hands that make them well-versed in swimming, and they don't have anything inappropriate exposed. Leaving them to go mostly without clothing, however they may wear accessories. Their bodies are light and warm, keeping them from getting frozen during chilly weather.

Old traditions

Zoras live for a very long time. Typically for numerous centuries. As such, those in power stay in power for a very long time. Leading to the Zoras to become loyal to their monarchs as they prove themselves to be suitable leaders time after time. However, this loyalty has also led to stubbornness. The elders and children of the domains typically debate with each other often, leading to tension between the groups.

Freshwater Fish

Zoras tend to live along rivers and lakes, close to wildlife. The many bodies of freshwater throughout the land allows them to travel fairly quickly throughout the region of Hyrule, allowing them to quickly access Hyrule Central. Due to this, they have established healthy relationships with Hylians. However, due to the Hebra region, Eldin Regions, and Gerudo desert lacking water they have mildly more strained relationships with them.

Beloved Champion Mipha

All Zoras greatly respect and adore Princess Mipha. She is the crown jewel of their domain, and to lose her would cause great heartache. To insult Mipha would be to insult all of the Zoras. Due to Link's failure, elder Zoras may have a long-lasting grudge to Hylians.

Zora Traits

Most Zora have the following traits:

Ability Score Increase

 Intelligence increase by 2, Charisma increase by 1.

Old Traditions

Gain a proficiency in Religion or History.

Swimming Upstream

At level 3 Wild Zoras are capable of ascending waterfalls. With ease they are capable of swimming through rapid currents, and are even capable of carrying others up waterfalls on their back so long as the passenger is relatively the same size or smaller than the Zora. If the passenger is the same size as the Zora or carrying 100 total weight in inventory, the Zora must make a strength check to pass a DC of 10. For every 50lbs over 200 the passenger carries add +2 to DC.

Amphibious

Zoras are able to breathe both air and water. Also gain advantage on all swim checks.

Dry Out

If you don't come into full body contact with water for one week add a level of exhaustion. If in a hot climate, three days. Builds up and cannot be cured with long rests. Exhaustion goes away once submerging yourself in water for at least an hour.

Electricity Weakness

Zoras are weak to thunderstorms, giving them a weakness against Lightning. They take double damage from all Lightning attacks.

Zora's Grace

Advantage on saving throws against being charmed, as well as proficiency in performance.

Age

They mature at 120 years old, and live to be nearly a millennium.

Alignment

 Zoras tend to lean towards lawful. 

Language

Common, Aquatic/Aquan

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