Homebrew Nishikin Species Details

Along the lowland, nutrient-rich lakes and bubbling fresh-water streams that branch throughout the Yokai Relms, two races of aquatic beings make a home in harmony, the Nishikins and Ryujin. Nishikins are the hardy, bipedal, industrious fish-folk of this pair, renowned for their colorful, moon-blessed scales and powerful builds. With a meticulously charted history that stretches across aeons, the Nishikins' ancestors are said to be the seed from which all dragons and dragon-folk sprung forth into the world.

Nishikin Traits

Slumbering Dragon

Ability Score Increase

Your Dexterity, Constitution, and Wisdom scores each increase by 1.

Age

Nishkins mature rapidly, reaching adulthood by the age of 14. They go on to live for about two centuries.

Size

You are medium. Nishikins stand between 4 and 6 feet tall.

Speed

Your walking speed is 30 feet. and you have a swimming speed equal to your walking speed.

Creature Type

You are a Humanoid.

Amphibious

You can breath in both air and water.

Moonblessed

While bathed in moonlight, you can use a bonus action to spend a number of your Hit Dice equal to your proficiency bonus. Roll those dice and add your Constitution modifier; you regain hit points equal to the total. If this healing restores your hit points to maximum, any surplus healing is gained as temporary hit points. Once you use this trait, you can't do so again until you finish a long rest.

Nishikin Colour

Each Nishikin is born with its own unique colouration. in Nishikin folktales, one's primary colouration holds special significance. Your primary colouration also impacts your Slumbering Dragon trait and is associated with a specific ability score.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Slippery

You have advantage on ability checks or saving throws made to avoid or end the grappled condition on yourself. 

Slumbering Dragon

You can draw upon the bubbling energy you carry within to empower yourself. When you make an attack roll, ability check, or saving throw using the ability associated with your primary coloration, you can use your reaction to add 1d4 to the roll. You can use this reaction after after rolling the d20, but must decide before the outcome is determined. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest.

Draconic Metamorphosis

When you reach 7th level, or when you undergo a significant moment of personal achievement or loss (at the GM's discretion), you can choose to metamorphose into a Ryujin. Your level, class, and other game statistics remain the same, aside from your race. You replace your racial traits from this race with those of the Ryujin, and your Ryujin colour is the same as your Nishikin primary colouration. This transformation is one-way and can't be reveresed by any means short of wish spell.

Languages

You can speak, read and write common and aquan.

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