Homebrew aubade Species Details
Stat Modifiers:
STR: +2 DEX: +1 CON: +0 INT: -0 WIS: -1 CHA: -1
Proficiencies (choose 1): acrobatics, athletics Disadvantage on history checks (this can be modified at the DM’s discretion as they learn more about their past)
Innate Abilities:
Incinerator:
Once per long rest, you can use a powerful blast that does 2D10 Fire damage at the expense of your next turn. The enemy has the opportunity to make a dexterity saving throw, and if they succeed, only take half damage. Every time you level up, add an additional 1D10 to the damage. DC = 8+ proficiency + strength modifier. Range: 30-foot cone.
·hit/dc: always hits.
·Damage d/c: 2d10 fire damage.
·User effect: paralysis on the next turn.
·Range: 30ft cone shaped area of hit, can hit allies.
Alt-spiral whip:
You can spin your arm in a spiral motion that serves both as a shield and a whip that has the shape of a reverse 10 ft cone, increases your armor class by 3 and requires a turn to set up and concentration to maintain, if an enemy or ally enters the cone it receives 1d4 + Dex modifier in slashing damage, if concentration is loss the whip will hit a random ally dealing 1d4 + Dex modifier
·Preparation: takes one turn to set up and needs concentration to stay spinning.
·damage: 1d4 + Dex.
·user effect: +3 armor class while the whip is still spinning.
·range: 10ft reverse cone shape / hits an ally in a range of 15ft after concentration is lost.
Extendable arm:
Your arm extends with a metal cable shooting out into the direction you point with it, you can use it to grapple stable surfaces, secure object and creatures that are either lower or higher strength than you, you can pull it back on comment to get your arms back or grab light objects from large distances, slight of hand check with dc depending on the dm´s direction for non-living objects.
Both arms can be used simultaneously and each can reach 50ft of distance, if used together the user can extend a total of 100ft, the cable can be used by teammates as a climbing rope to climb across or climb up.
If the user is standing on a sturdy surface they can use both arms to restrain a target up to two size categories larger, the target must make a dexterity saving throw with a dc of 8 + Str modifier + Dex modifier, upon fail the target will be restrain and the user will be uncapable of doing something else until the target is released, upon success they will get released, if restrained the creature will make a str/Dex check against the players str check to break free.
In combat grappling an enemy has range of 10ft, and disadvantage past 50ft. Player can shift his aim mid-air by 45 degrees, or 90 degrees with disadvantage. DC is determined by the difficulty of the task as determined by the DM
·Range: 50ft per arm, 100ft total.
·in combat: 10ft/50ft with disadvantage
Sensory guard:
By extending your arms at their maximum in different directions forming a web you can sense anything that touches the cables maintaining you protected, the cable web has a radius of 10ft if used in all directions but if used in one direction it can extend 20ft.
If the creature trying to get past the perimeter is intelligent, they can roll acrobatics to sneak through the arms with a DC equal to 8 + Dex modifier + proficiency. Strikes:
Unarmed strike: 1d4 + str
Strike with extendable punch: 1d4 + str + dex
Advantages:
From the Depths: Have advantage on Curse/Depth saving throws, which are based on your constitution saving throws.
immune to the mutative effects of the 6th layer’s curse.
Resistance to fire and cold: takes half damage from fire and cold damage.
Disadvantages:
Weak to acid
Heavy body(teammates need more strength to carry you around if you are nocked uncurious).
Cant wield small weapons
aubade Traits
a human like species whom posses artifacts on their bodyaubade liniage
as an abudae you get various traits from your liniage and the artifacts that conform your body
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