Homebrew Dragonborn Goliath Elf Species Details
The Dragonborn Goliath Elf carries the legacy of three ancient bloodlines entwined in one being. Born where the blazing breath of dragons meets the rugged peaks of the highest mountains and the shadowed glades of enchanted forests, they are said to be the offspring of forgotten pacts between draconic deities, elemental titans, and fey spirits. Some whisper that their ancestors were chosen by celestial forces to guard the boundaries between worlds, while others believe they emerged from a rare cosmic convergence, a living bridge between earth, sky, and magic.
These beings stand tall—between six and eight feet—bearing the imposing strength and endurance of goliaths, the lithe agility and keen senses of elves, and the fiery, scaled presence of dragons. Their skin often carries subtle hints of their heritage: faint, shifting scales beneath the surface; the rugged, weathered muscle of a mountain wanderer; and eyes that shimmer with otherworldly light. Cloaked in mystery, Dragonborn Goliath Elves are as likely to vanish like a wisp of astral mist as they are to stand firm against the storm.
Dragonborn Goliath Elf Traits
Creature Type: Humanoid
Size: Medium (about 6–8 feet tall)
Speed: 30 feet walking, 20 feet climbing
Draconic Heritage, Mountain’s Endurance, Elven Agility, Breath Weapon, Damage Resistance, Darkvision, Enhanced Reach
Draconic Ancestry
Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
| Dragon | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Damage Resistance
You have Resistance to the damage type determined by your Draconic Ancestry trait.
Darkvision
You have Darkvision with a range of 60 feet.
Draconic Flight
When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can’t use it again until you finish a Long Rest.
Enhanced Reach
Your elongated limbs, refined posture, and subtle connection to other planes grant you a reach beyond that of ordinary humanoids. Whether delivering a flourish of your blade, offering a hand from afar, or interacting with objects just out of range, you move with eerie precision.
You have an enhanced reach of 5 feet beyond normal when making melee attacks or interacting with objects. This does not affect your reach for opportunity attacks unless explicitly stated by another feature.
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