Homebrew Blood fulled machine Species Details

You are a machine fueled and repaired by blood and blood alone.

who made your kind is unknown, it is believed that a mad artificer invented the technology and magic required to make blood your fuel. When damaged, you can use the fresh blood of your enemies to repair yourself.

Blood fulled machine Traits

species traits: Blood repair, Hard damage, Ground slam, War machine.

blood fueled

you are fueled by blood.

whenever an enemy within 5ft of you takes damage, you heal hp equal to that damage. If the enemy has no blood, or something that the DM rules as a blood equivalent.

you can not be healed by potions, or healing spells.

Hard damage

Some damage takes time to repair.

whenever you take damage, you lose max hp equal to half the damage taken (after the damage is reduced from you hp). This hard damage stacks

If you do not take damage until the end of the next round, your hard damage starts to reset. each round of not taking damage, you gain back 20 max hp. 

if you are given temporary hp, rather than getting the hp, your hard damage lowers by the amount you would have gained. If the amount fully resets your hard damage, you gain the remaining temporary hit points.

Ground slam

Use your boosters to accelerate your falling speed and transfer the damage to those around you.

As a reaction while falling, you instantly fall to the ground, taking no fall damage, and damage those around you. Everyone within a 5ft radius of where you land must make a dexterity saving throw, DC is 10+profficency bonus, or take damage equal to what you would have from the fall.

War machine

You were created to run around the battlefield, quickly destroying your enemies. You gain the following benefits

  • +1 AC
  • 35 ft of movement speed
  • As a bonus action, you can move 10 ft in a straight line, not using your movement or provoking opportunity attacks

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