Homebrew Arachnai Species Details

Developing as a slave race between the Drow and the Driders, the Arachnai have certain features of both, but are their own unique creatures.

Arachnai Traits

Your Arachnai character — sometimes called spiderfolk — has the following racial traits.

Ability Score Increase

Your Charisma score increases by 2, and your Wisdom score increases by 1.

Age

Spiderfolk mature at the same rate as humans, but have lifespans similar in length to half-elves.

Alignment

Spiderfolk are often devoid of emotion and see others as tools to manipulate. They care little for law or chaos and are typically neutral evil.

Size

Spiderfolk match humans in average size and weight. Your size is Medium.

Speed

Your base walking speed is 30 feet, and you can do so on walls and ceilings as well.

Improved Darkvision

You can see in dim light within 90 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Innate Spellcasting

You know the poison spray cantrip. At 3rd level, you can cast Web, and freely move through this web, once per short rest. At 5th level, you can cast Enlarge/Reduce once per long rest with this trait. Charisma is your spellcasting ability for these spells.

Manifest Limbs

As an action, you magically channel your spider ancestry to manifest four spider arms emerge from your back for 1 minute. You gain advantage on Strength and Dexterity Checks and Saving Throws. Your speed increases by 10ft, including your climbing speed. While these arms do not have hands -- because of their spidery nature -- you may use them to draw an additional melee weapon and ignore the loading property of crossbows.

If you wear armor, to manifest this ability, you have to have modifications installed into the armor in the shoulders and abdomen. If such modifications are not in your clothing as well, the arms will shred through the shoulders and abdominal areas of the back. Your DM decides the cost of these modifications.

This feature can be used once per long rest.

Poison Immunity

You are immune to poison damage and the poisoned condition.

Languages

You can speak, read, and write Common, Elvish, and Undercommon.

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