Homebrew Dust Genasi Species Details

Genasi are typically born from the pure elemental energies of Fire, Water, Earth, and Air. However, like mephits, when 2 or more of these elements collide you get another element. Dust is the combination of Earth and Air. The elemental subplane of Dust consists of vast stretches or desert with little to nothing in the way of water to be found on the plane. Nothing but the vast dunes of dust with the occasional sandstorm or mephit to keep you company, or if you're very unlucky, the dreaded wurms.

Desert Genasi, their ancestors born from union of dao and djinn, are one of the very few creatures able to survive in such a harsh climate. Their elemental affinity in such a place allows them to survive with no water, and to blend in with the sand and dust. Their skin typically ranges from dark bronze, darker earth tones, pale gold, or sunbleached while, with hair colors to match, often in thin wispy strands cut short or in braids or locks to keep the dust at bay.

They are the ultimate desert survivalists, being able to blend in and lie in wait for prey, allowing them to set up the only known civilization in the plane, the Sandstone Citadel, a massive city built into the back of a massive beast that wanders the desert constantly. They build massive cities in their home plane, made of compacted sandstone and glass.

Dust Genasi Traits

Dust Genasi Traits

Ability Score Increase

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Creature

You are a Humanoid.

Languages

You know common and 1 other language.

Speed

You have a Walking Speed of 35 ft.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Sand Sojurner

You ignore movement penalties from difficult terrain or other effects consisting of sand, dust, or dirt.

Desert Survivalists

Dust Genasi, being perfectly suited to live in the harsh environment of their plane of origin, have adaptations that allow them unparalleled survivability in the desert.

They do not require water to survive and only require half as much food as an average person. They also do not suffer from the effects of Extreme Heat unless the temperature exceeds 150 Degrees.

Additionally while in area of loose dirt or sand, you can use a bonus action to fall prone and cover yourself in the earth. Until you make an attack roll or do any other hostile action, cast a spell, or stop being prone you become indistinguishable from the nearby sand and gain advantage on all stealth checks for the duration. You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you complete a long rest.

Call to the Dunes

You know the Mold Earth cantrip. Starting at 3rd level, you can cast the Earth Tremor spell with this trait. Starting at 5th level, you can also cast the Dust Devil spell with this trait, without requiring a material component. Once you cast Earth Tremor or Dust Devil with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Previous Versions

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