Homebrew bunglon Species Details

much like the lizardfolk this species lives in jungles usually in rain forests and preferring to live in trees they are of medium height with prehensile tails and eyes that both can move independently and rotate to have a 360 degree field of view. this species is known for having extremely fast moving and strong tongues that are twice the length of their body's. and their ability to change the colors of their scales and they have zygodactylous hands and feet meaning their fingers are fused together into two clumps (their hands constantly look like they're doing the Vulcan salute) although they do have thumbs but no third toe. some of them are smaller and some are larger but some even have three horns The three horns consist of one rostral horn (on the nose) and two preocular horns (above the eyes) this is the trioceros bunglon or Fischer's bunglon specifically the males, are known for having two prominent horn-like structures above their noses. These are also referred to as rostral processes or tubercles. though having these horns the only benefit to them is the ability to do a headbutt as an action or bonus action causing 2D4 piercing damage + your strength modifier and do to there ability to change there scale color they are masters of stealth and hunting  because of this they have proficiency in stealth and because of their arboreal lifestyle's and there zygodactylous hand feet and their prehensile tails they are excellent climbers and have advantage at fighting in trees or while climbing  but since they are arboreal they try to avoid most body's of water since their body's are built for trees and not water so because of this they have disadvantage when in water. and they are slower moving when it comes to walking and especially when it comes to swimming but are very good and quick climbers and they have excellent eyesight and this added to the independently moving eyes offering a 360 degree field of views grants them proficiency in perception

 

bunglon Traits

your character will have the following traits

prehensile tail grapple

as an action or bonus action the bunglon can use its tail to attempt to grapple one enemy within a feet equal to your body height (example if 8 feet tall you have an eight foot range ) if succeeded the enemy is pinned but can try to escape at the end of the players turn having to roll DC15 for small enemy's DC13 for medium enemy's and DC10 for large enemy's

prehensile tongue whip

as an action or bonus action the bunglon can use its strong prehensile tongue to whip an enemy up to twice its body height in length away for example if your character is five feet tall the tongue can reach an enemy up to ten feet away if hit the enemy takes  1d12 + strength modifier bludgeoning damage

claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

prehensile tail smack

as an action or bonus action the bunglon uses its tail as an unarmed strike doing 1d12 + strength modifier bludgeoning damage 

advanced camouflage

do to the ability to change the color of its scales at any time (not as an action) it can blend into any opaque object becoming essentially invisible gaining advantage and surprise attack (if the enemy doesn't know the bunglon is there) unless the enemy can succeed a perception check DC14  if failed the enemy has disadvantage on attacks against the bunglon but at the end of the enemys turn they can attempt another perception check

360 view

bunglon have remarkably good eyesight their vision is highly specialized for hunting and predator avoidance, allowing them to see in almost every direction at once allowing them to always be aware of their surounding giving them proficiency on perceptian and the alert feat meaning You can't be surprised while you are conscious. You gain a +5 bonus to initiative. Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.

 

 

dig/scavenge

in or out of combat as an action or bonus action the bunglon can dig/burrow allowing it to move through specific materials like sand, earth, mud, or ice, but not solid rock

once per short rest and three times per long rest the bunglon can dig and find food if the succeed a survival check

 If a character rolls a 3 on a d6, and their Wisdom modifier is +2, they would find 5 pounds of food (3 + 2).  each pound of food found will be able to heal 2 hitpoints

hungry jaws

You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

bite

You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

natural armor

You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

nature's intuition

Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.

language

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

cunning artisan

As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.

 

hunter's lore

You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.

tongue grab/grapple

as a action or bonus action grab an object or enemy with your tongue. your tongue is twice the length of your body so if you are eight feet tall you can grab something or someone up to 16 feet away when you grab something or someone with your tongue you pull it towards you or you can use this ability to go to it. for example you can use this ability on a tree branch and pull your self to the branch 

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