Homebrew dung beetlefolk Species Details

this race is often shunned by other races for what the ingest because they ingest dung. this species is almost like a large beetle and related to the beetlefolk but this species is actually the strongest kind pf beetlefolk not only can they fly but they also can dig and have a hard carapace almost like armor and have strong hind legs as well as two small arms one under each main arm so they have four arms in total and they  have the amazing ability to lift up to 1,141 times their own body weight because of this most of them have jobs in some kind of construction or demolition and they have a more round build but not because of being over weight but because they are actually a closer relative to the scarab beetlefolk than any other beetlefolk  and because of this amazing strength they have advantage on any kind of strength check and have proficiency on saving throw on any kind of strength based saving throw or strength check especially when it comes to pushing something. although not many of this race are adventurers the few that are are usually fighters or barbarians  usually hired as a body guard or some kind of escort and for the ones that have jobs usually it is construction but some are jailers or bouncers some are even hired for security in taverns. once there was even a business ran by dung beetlefolk and the business was a lumberjack business. and because of their amazing strength there unarmed strikes do 1d12 + your strength modifier while you can wear armor of any kind it is usually hard to find do to your stout and rotund build. but you can use your extra hands to hold light weapons. they fly slowly compared to other flying races but this race has wing that are strong enough to wear heavy armor 

dung beetlefolk Traits

these are the traits of the dung beetlefolk

thick carapace

do to their thick carapace they have a base AC of 15 + your strength modifier 

flight

you have a flying speed of 15 and because of your build your wings are already used to carrying they can handle flying while you are wearing any armor but youre flight speed is slowed to 10 if you are wearing heavy armor

earth shaper

this race has a special connection to earth similair to there relatives the scarab beetlefolk they know the mold earth cantrip regardless of the class you chosen you can use this

dig/burrow

in or out of combat as an action or bonus action the dung beetlefolk can dig/burrow allowing it to move through specific materials like sand, earth, mud, or ice, but not solid rock

 

ability score increase

your strength score increases by 4 and your constitution by 3

strong legs

do to your very strong legs your dexterity score increases by 3 and you have advantage on dexterity related checks and saving throws

lift and throw

do to your massive amount of strength as an action you can lift something with the limit being 1,141 times you characters body weight so if you are 160 pounds you can lift up to 182,560 pounds or 82807.8231 kilograms aslong as it is within five feet of you and you dont need to roll and as a bonus action you can throw it and if it is large small or medium enemy thay take 1d6 force damage plus strength modifier

shrug it off

as a action twice per long rest you can shrug off damage and lose no hitpoints

heavy weapons expert

this species mostly does construction because of this their favorite weapons to use are bludgeoning weapons including club, great club, light hammer, mace, flail, maul, and war hammer, 

you are proficient in these weapons and get a plus two on damage with these weapons so simple or martial you can use these weapons regardless of class

language

you speak read and right common as well as insect-common beetle and thri-kreen and one other you and your dm agrees is appropriate for your character

cunning artisan

As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.

 

smithing skills

you have smithing tools and the ability to use them

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