Homebrew Cat-Folk Species Details
Created by the god Bast, the first cat-folk could change their forms at will. They lost this ability when Bast was cast away from godhood, which caused uproar among her creations. The fight back caused the other gods to revoke the shapeshifting they gained.
Cat-Folk ears depend on region and type of Feline they are, some choose to keep fur short and look more angular, some choose to grow it out. Some Cat-Folk choose to bob their tails, either for religious reasons or fighting, "de-Clawing" is seen in Slave Cat-Folk. The pulling on natural claws and shortening of hunting teeth. They live for around 90 years, and they don’t sleep but instead enter a trance when they need to rest. In that state, they remain aware of their surroundings while immersing themselves in memories and meditations.
An environment subtly transforms elves after they inhabit it for a millennium or more, and it grants them certain kinds of magic.
Saber-Toothed
Saber-toothed typically dwell in the Underdark and have been shaped by it. Some Saber’s individuals and societies avoid the Underdark altogether yet carry its magic.
Pride’s
Pride’s include Clan’s and/or small families grouped into a larger area. Usually run like a small village their have been prides that have grown to the size of kingdoms. Usually ran by women, though some have allowed male leaders if backed by female cabinets.
Lone Hunter’s
Lone Hunter’s carry the magic of primeval forests within themselves. They are known by many other names, including Feral , “Back-woods” , and Solitarians. They usually travel in no more than two, although some have been seen in small groups of up to 6 members, usually related.
Cat-FolkTraits
Creature Type: Humanoid
Size: Small to Medium (about 3–7 feet tall)
Speed: 40 feet
Climbing: 30 feet
As an Cat- Folk, you have these special traits.Darkvision
You have Darkvision with a range of 60 feet.
Bast Lineage
You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Bast Lineages table. You gain the level 1 benefit of that lineage.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).
| Lineage | Level 1 | Level 3 | Level 5 |
|---|---|---|---|
| Saber | The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip. | Faerie Fire | Darkness |
| Pride | You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. | Detect Magic | Misty Step |
| Lone Hunter | Your Speed increases to 35 feet. You also know the Druidcraft cantrip. | Longstrider | Pass without Trace |
Royal Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses
You have proficiency in the Insight, Perception, or Survival skill.
Cat Nap
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Agile Grace
Dexterity can be increased by a maximum of 3 points, or Strength by 1 point and Dexterity by 2 points, neither score may exceed 20.
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