Homebrew Ashenborn of Caldera-Vex Species Details

The Ashenborn are rare, hardened survivors of the deadly Carbon Necrosis — a condition caused by the toxic, radiation-heavy atmosphere of Caldera-Vex. Where most turn to stone and perish, a few adapt, their bodies fusing with volcanic rock and carbon. These individuals become something entirely new: thick-skinned, heat-resistant, and nearly immune to the harsh environment that created them. Though few in number, the Ashenborn have formed a small colony on their homeworld, living quiet, resilient lives in the shadow of constant fire and ash.

You can speak, read, and write Common and Ignan (or Primordial, depending on your setting).

Ashenborn of Caldera-Vex Traits

Ability Score Increase: +2 Constitution, +1 Wisdom or Strength Age: Ashenborn mature slightly slower than humans and live up to 150 years. Alignment: Most lean Neutral or Lawful due to the strict, survivalist lifestyle they inherit. Size: Medium. Ashenborn are squat and dense, standing 4.5 to 5.5 feet tall but weighing 200–300 lbs due to their partially mineralized bodies. Speed: 25 ft

Carbon-Fused Flesh

 

  • You gain resistance to fire damage due to your heat-resistant skin.

  • You also have resistance to radiant damage, a rare trait born from prolonged exposure to unfiltered stellar radiation.

  • Your body is considered natural armor. While unarmored, your AC equals 13 + your Constitution modifier. You can still use shields with this AC calculation.

 

Necrotic Remnant

 

  • You are immune to disease and have advantage on saving throws against poison and poisoned conditions.

  • Additionally, you can survive in toxic or oxygen-poor environments. You can hold your breath or function in non-breathable air (such as carbon monoxide-rich atmospheres or underwater) for up to 10 minutes.

 

Petrification Delay

 

  • When you are reduced to 0 hit points, you may choose to drop to 1 hit point instead. You immediately become petrified until the start of your next turn.

  • While petrified in this way:

    • You are immune to all damage.

    • You cannot take actions or reactions.

    • You appear as a carbonized statue with glowing cracks, resembling cooled magma.

  • Once used, this ability cannot be used again until you finish a long rest.

 

Scorched Memory

 

  • You gain proficiency in either Survival or Medicine.

  • You also have advantage on Intelligence checks (including History, Nature, or Arcana) to recall information related to:

    • Extreme environments (volcanoes, deserts, radiation zones, etc.)

    • Diseases, afflictions, or mutations

    • Volcanic lifeforms or elemental phenomena

 

Volcanic Bond

 

  • You are immune to effects from natural extreme heat, including exhaustion caused by heat exposure and lava proximity.

  • You ignore difficult terrain caused by volcanic hazards: lava flows, cooled magma, ash, soot, sulfur vents, and similar terrain.

  • Once per long rest, as a bonus action, you can walk across lava or molten surfaces without taking damage for 1 minute, as your body channels heat through specialized carbon veins.

 

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