Homebrew crabfolk (large version) Species Details
crabfolk
crabfolk (large version) Traits
crabfolkAbility Score Increase
one ability score increases by 2, and one other ability score of your choice increases by 1.
Age
crabfolk are like lobsters: if they don't get eaten or killed they won't die of old age
Size
Your size is small, medium or large, depending on how long you have lived and how well you have eaten
Speed
Your base walking speed is 25 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and one language of your choice
Animal Enhancement
you have the following abilities:
aguatic: you have a swim speed equal to your walking speed, your walking speed is not hindered by deep water, and you can breath air and water, but must douse yourself in water once a day to avoid taking a level of exhaustion
carapace: your unarmored armor class increases by 1
pincers: your unarmed attacks deal 1d10 + str bludgeoning, piercing or slashing damage, and on a hit you may attempt to grapple the target as a free action. a creature can attack the pincer grappling them (which has an AC of 15 and hit points equal to twice your level). if the pincer is destroyed this way the creature is no longer grappled, the pincer can no longer be used to make attacks until it regrows next long rest, and the crabfolk must make a DC 20 con save or be stunned until the end of their next turn
spit sand: as an attack, you may spit sand at a creature's eyes within 5ft. that creature must make a con save with a DC of 8 + your proficiency bonus + your con modifier. on a failure they are blinded until the end of your next turn. you must put more sand in your mouth as an action to use this ability again
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/15/2025 8:47:48 PM
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1
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Coming Soon
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