Homebrew Bridled Fleshdobbin Species Details

The Fleshdobbin is a knight and horse merged into one with hideous fleshcrafting magic. A few lucky Fleshbobbin become bridled which brings out more of the horse nature in them and makes them more docile and friendly. While normal Fleshdobbings are rampaging monsters Bridled Fleshdobbin can serve as adventurers, mounts or both simultaneously.

Bridled Fleshdobbin Traits

Species Traits

Have Saddle Will Travel:

All Bridled Fleshdobbin start with a basic riding saddle on them at all times. When removed they default to being Chaotic Evil. If the saddle is returned or replaced with another type of saddle the Bridled Fleshdobbin returns to their normal docile state. This saddle of the Bridled Fleshdobbin allows it to serve as a mount while still acting on its own initiative.

Humanoid Physiology:

Due to your body being a horrifying amalgamation of horse and rides you can only wear armor meant for medium sized creatures and use medium sized weapons.

Natural Claws:

What once were hooves are now gnarled claws that can deal 1D6 slash damage as a natural weapon.

Quadruped:

Due to your Large size and repulsive fleshcrafted limbs, you have difficulty with climbs that require normal hands and feet. When making such a movement you must use 5 feet for every 1 foot you ascend. You can also walk on four legs normally while holding items and weapons. 

Type:

Your type is Monstrosity rather than humanoid.

Immutable Form:

The Bridled Fleshdobbin is immune to any spell or effects that would alter its form against its will.

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