Homebrew Attuned Roach Species Details
Once a humble insect, the common roach attuned with forces far beyond its scope; these forces triggered an evolution in the creature, turning it from a humble pest into an ambassador of the eclectic and incomprehensible machinations of the Great Old Ones. Its mind is alien, though it possesses fundamental human thoughts and desires -- a perfect balance.
The Attuned Roach does not commonly show its face, though those who have been misfortunate to see one note that it appears as an overgrown roach with six distinct humanoid limbs, 4 arms and 2 legs, and a flexible neck. Its eyes are beady and insectoid, ill-suited to fighting in bright environments. Nevertheless, these creatures are capable of imitating human behaviors and will oftentimes disguise themselves through magic or elaborate costumes to ensure their identities are not revealed -- even if these costumes are gaudier and more unnatural than standard humanoid faire.
Attuned Roach Traits
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet, Climb 20 feet
Secondary Arms
You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.
Compound Eyes
You have Darkvision with a range of 120 feet, and you can see normally in magical darkness. Furthermore, apply the following.
- You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.
- You have advantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is not within direct sunlight.
Evasive
You can take the Hide action even when you are obscured only by a creature that is at least one size larger than you. Further, you can squeeze through a space as narrow as 1 foot wide. You also have advantage on ability checks you make to escape a grapple.
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