Homebrew Dryad of Lore Species Details

Traits

 First off let me say I Love the Dryad race by VillainTheory. However I wanted something slightly different yet heavy on lore. This is my first attempt at making a custom race so feedback will be great.

Ability Score Increase

Your Constitution score increases by 1, and your Charisma score increases by 2.

Age

A dryad's spirit is bound to a tree. They remain young and alluring as long as the tree is healthy. If the tree is ever killed or destroyed, a dryad Starts to wilt and die loosing 1 max hp/day. The Sapling must be watered daily and receive day light If the sapling goes without water or sunlight for 7 days it Enters a state of dormancy.

Dormancy

Dormancy is like hibernation in that everything within the plant slows down. Metabolism, energy consumption, growth and so on. The first part of dormancy is when trees lose their leaves. During this time the Dryad looses all spellcasting abilities, If the sapling remains dormant for 15 days it looses bond to the dryad in an attempt to stay alive. Once the bond is broken the dryad starts to die at 1 max hp/day until she can find a greater fay or a powerful druid to Bind her soul to this or another sapling . 

Dryads are most often neutral, with their main focus on tending to the sapling and nature around them. Dryads working in union with other forest creatures in some form of alliance may tend toward lawfulness. Those deeply isolated in wild, untamed lands may be chaotic.

Size

Dryads are between 4 and a half and 6 feet tall. Your size is medium.

Speed

Your base walking speed is 30 feet.

Speak With Beasts and Plants

You can communicate with beasts and plants as if you shared a language.

Fey Blessing

You can use your reaction to give yourself advantage on one Intelligence, Wisdom, and Charisma saving throw against magic. You regain the use of this trait after a short or long rest. In addition, you are considered a fey creature for the purposes of spells and traits.

Woodland Magic

You know the druidcraft cantrip. When you reach 3rd level, you can cast the charm person spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the barkskin spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Forest Step

Once on your turn, you can use 15 feet of your movement to step magically into one living tree within reach and emerge from a second living tree within 30 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger. You can use this trait once, and regain it after a short or long rest.

Woodland Camouflage

While Wearing no armor your skin and hair naturally changes to match that of the forest based on current season. Any stealth check made in the forest get an additional 1d6 added if you are not wearing armor.  

Treebound Armor

Your spirit is magically bound to a tree, imbuing you with several tree-like aspects, including their durability. When you aren’t wearing armor, your AC is 14+ your Constitution modifier. Any Armor worn has AC of 0 . Shields Do not increase your AC.

Languages

You can speak, read, and write Common, Elvish and Sylvan.  

Dryad of Lore Traits

Guardian of Sapling

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