Homebrew Angel Species Details
Becoming a angel gives you various advantages and disadvantages. Angels have wings, with which they can fly over large distances. They can fly for up to a hour at a time, and up to 200 feet in the air. These wings also allow them to glide without issue, meaning they take no fall damage. Angels are very proficient in healing and buff speels, so much so, that these speels heal 2x more HP and Buffs last twice as long. Later levels give you more ability's:
At Level 5: Simultaneous cast: You are allowed to use a healing speel and a buff speel at once (meaning it only takes 1 action).
At Level 10: Multiply: All singular target healing and buff speels have a 1 in 12 chance to affect all teammates instead of one. (This will be reduced to 1 in 10 at level 15. And 1 in 6 at level 20).
At Level 15: Endure: If you buff someone and they take a hit that is fatal, they will endure it with 1 HP, but the Buff will disappear. (Works twice per teammate each long rest)
At Level 20: Angelic Voice: If you are currently in the air, you can cast this spell once per long rest. This spell has a radius of 300 feet. In this radius all allies will be healed to max HP, and get a few Buffs for 5 rounds:
1. Advantage on any roll.
2. 1d12 reduction to any damage taken.
3. 1d12 addition to any damage delt.
4. Immunity to ailments.
5. Ability to see enemy HP and AC.
All Enemies in the range get some Debuffs for 5 rounds:
1. Disadvantage on any roll.
2. 1d12 addition to any damage taken.
3. 1d12 reduction to any damage delt.
4. Ailments have double the affect and duration.
5. All enemies must do a Charisma check of 13 or higher. If they fail, they will be charmed they can be controlled on their turn.
But, Angels are not fighters. They have a 50% damage reduction on any attack, they cant hit a critical hit with a nat 20 and to hit a enemy they have to meet or beat the enemy's AC + 2.
At higher Levels, your fighting will become worse:
At Level 10: Unable to wield two Handed weapons. But Magical damage now only has a 40% damage reduction.
At Level 15: Unable to use ranged weapons. But Magical damage now only has a 30% damage reduction.
At Level 20: Unable to use any hand held weapon. But Magical damage now does the normal amount.
(All percentages will be rounded down when it comes to damage)
Angel Traits
Flight, Healing, Buffs
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